Mostrando 1 - 5 Resultados de 5 Para Buscar 'Rodríguez Carranza, Yemsi Vania', tiempo de consulta: 0.03s Limitar resultados
1
artículo
Management of university social responsibility requires the mainstreaming of contents on sustainable development and social responsibility in the academic field. In this context, this pedagogical experience explores the design of a serious game as a pedagogical tool to obtain an approximate and realistic knowledge of the concepts related to social responsibility, proposing the outline for historicization, referencing, and explaining processes for the design of social responsibility educational games aimed at undergraduate students. Its possible use as a platform for the creative development of students’ sustainable innovation and as a method of evaluating knowledge acquisition of social responsibility is discussed.
2
artículo
Management of university social responsibility requires the mainstreaming of contents on sustainable development and social responsibility in the academic field. In this context, this pedagogical experience explores the design of a serious game as a pedagogical tool to obtain an approximate and realistic knowledge of the concepts related to social responsibility, proposing the outline for historicization, referencing, and explaining processes for the design of social responsibility educational games aimed at undergraduate students. Its possible use as a platform for the creative development of students’ sustainable innovation and as a method of evaluating knowledge acquisition of social responsibility is discussed.
3
artículo
Management of university social responsibility requires the mainstreaming of contents on sustainable development and social responsibility in the academic field. In this context, this pedagogical experience explores the design of a serious game as a pedagogical tool to obtain an approximate and realistic knowledge of the concepts related to social responsibility, proposing the outline for historicization, referencing, and explaining processes for the design of social responsibility educational games aimed at undergraduate students. Its possible use as a platform for the creative development of students’ sustainable innovation and as a method of evaluating knowledge acquisition of social responsibility is discussed.
4
artículo
La gestión de la responsabilidad social universitaria exige la transversalización de contenidos sobre desarrollo sostenible y responsabilidad social en el campo académico. En tal sentido, la presente experiencia pedagógica explora el diseño de un serious game como herramienta pedagógica para obtener un conocimiento aproximado y realista de los conceptos relacionados con la responsabilidad social, planteando el esbozo de procesos de historización, referenciación y explicación para el diseño de juegos educativos de responsabilidad social orientado a estudiantes de pregrado. Se discute su potencial como plataforma de desarrollo de la creatividad para la innovación sostenible en los estudiantes y sus posibilidades como método de evaluación de adquisición de conocimiento de la responsabilidad social.
5
libro
USIL tiene el firme compromiso de proveer una educación de alta calidad, de manera óptima y responsable. Cuenta con una visión de desarrollo sostenible que consiste en generar beneficios en el ámbito local y global mediante una formación que promueve el conocimiento, la investigación, la innovación y la práctica responsable de una ciudadanía global.