Mostrando 1 - 8 Resultados de 8 Para Buscar 'Pérez Sánchez, Rolando', tiempo de consulta: 0.03s Limitar resultados
1
artículo
Este estudio cualitativo aborda las relaciones entre la recepción fílmica y la construcción de la identidad social asociada a la categoría nación ante filmes evocadores de comparación intergrupal. Se seleccionaron dos películas estadounidenses que facilitaron la tarea de contraste intergrupal. Se organizaron cinco grupos de discusión de cuatro a seis personas. Cada grupo observó los dos filmes. Los resultados indican la presencia de favoritismo endogrupal luego de la exposición a ambos filmes. Se distinguió un núcleo común de la identidad asociada a la categoría nación. Sin embargo, se presentan diferencias en la descripción de la identidad social atribuibles al encuadre narrativo de ambos filmes. Las evidencias aportan alestudio contextualista de la categorización social asociados a la recepción fílmica.
2
artículo
This qualitative study addresses the relationship between film reception and the formation of social identity related to the nation in reference to two evocative films used for intergroup comparison purposes. Two American films were selected to facilitate the task of intergroup contrast. Five focus groups were created, and were composed of four to six persons each. Each group saw both films. Results indicate the presence of in-group favoritism after viewing both films. A common core identity related to the nation was built after viewing both films; however, differences arise in the description of social identity attributed to the narrative frame of each film. Results contribute to the study of social categorization processes associated with film reception.
3
artículo
This qualitative study addresses the relationship between film reception and the formation of social identity related to the nation in reference to two evocative films used for intergroup comparison purposes. Two American films were selected to facilitate the task of intergroup contrast. Five focus groups were created, and were composed of four to six persons each. Each group saw both films. Results indicate the presence of in-group favoritism after viewing both films. A common core identity related to the nation was built after viewing both films; however, differences arise in the description of social identity attributed to the narrative frame of each film. Results contribute to the study of social categorization processes associated with film reception.
4
artículo
This study examines cognitive, socio-political, and socio-demographic predictors of the evaluation and willingness to share disinformation about COVID-19 via WhatsApp. Using an online survey, a convenience sample of 553 Costa Rican adults were exposed to disinformation about vaccines and the state’s response to the pandemic. Results show that people who support authoritarian, conservative and pro-state ideologies, and those with low reflective thinking, were more likely to believe and share disinformation. Moreover, among people with low reflective thinking, older people were more likely to detect disinformation. Finally, highly religious individuals and younger conservatives with lower education expressed more willingness to share disinformation.
5
artículo
This study examines cognitive, socio-political, and socio-demographic predictors of the evaluation and willingness to share disinformation about COVID-19 via WhatsApp. Using an online survey, a convenience sample of 553 Costa Rican adults were exposed to disinformation about vaccines and the state’s response to the pandemic. Results show that people who support authoritarian, conservative and pro-state ideologies, and those with low reflective thinking, were more likely to believe and share disinformation. Moreover, among people with low reflective thinking, older people were more likely to detect disinformation. Finally, highly religious individuals and younger conservatives with lower education expressed more willingness to share disinformation.
6
artículo
This research studies the association between immersion in Virtual Reality (VR) videogames and emotional activation. Responses to a videogame in a VR setting and in a no VR setting were compared. The study uses a within-subject design with 97 university students. Heart rate and self-perceived emotional state were measured. Results show higher immersion levels and heart rate in the VR condition. Perceived emotional state predicted immersion in both conditions, nevertheless, in the no VR condition higher scores in both, positive and negative, emotions were related with higher immersion experience, while in the VR condition only positive emotions were related with higher immersion. The implications and relevance of these findings are discussed.
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artículo
El estudio se dirigió a estudiar la asociación entre inmersión en videojuegos de Realidad Virtual (RV) y la activación emocional. Se llevó a cabo un diseño experimental intrasujetos, con 97 estudiantes universitarios. Se llevaron a cabo mediciones de frecuencia cardiaca y del estado emocional percibido. Los resultados mostraron que la condición RV presenta mayor inmersión y mayor frecuencia cardiaca que la condición no RV.  Los estados emocionales percibidos fueron predictores de la inmersión en ambas condiciones, teniendo que en la condición no RV, mayores puntajes en valoración de las emociones positivas y negativas se asociaron a una mayor inmersión, mientras que en RV solo las emociones positivas se relacionaron con la inmersión. Se discute la relevancia de estos resultados.
8
artículo
This research studies the association between immersion in Virtual Reality (VR) videogames and emotional activation. Responses to a videogame in a VR setting and in a no VR setting were compared. The study uses a within-subject design with 97 university students. Heart rate and self-perceived emotional state were measured. Results show higher immersion levels and heart rate in the VR condition. Perceived emotional state predicted immersion in both conditions, nevertheless, in the no VR condition higher scores in both, positive and negative, emotions were related with higher immersion experience, while in the VR condition only positive emotions were related with higher immersion. The implications and relevance of these findings are discussed.