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1
tesis de maestría
Teniendo en cuenta que la producción de textos argumentativos es una competencia de suma importancia en el desarrollo de todo profesional y partiendo de las serias dificultades que presentan los estudiantes universitarios en este aspecto, la presente investigación aplicada de diseño pre-experimental con un grupo de estudio en una muestra no probabilística de 16 estudiantes del Programa Beca 18 de la Universidad Privada del Norte, tuvo como finalidad demostrar que la ejecución de un taller de redacción mejora de forma significativa la producción de textos argumentativos. Se empleó como instrumento de medición para calificar la prueba de redacción tanto en el pretest como en el postest, una rúbrica analítica, debidamente validada por juicio de expertos y sometida a la prueba paramétrica Alpha de Crombach para determinar su confiabilidad. Los resultados procesados en tablas y g...
2
artículo
Every pedagogical practice is, in essence, a communication process. Under this premise, the goal of this research is to characterize didactic strategies framed within SEAD (Socioemotional and academic development) to achieve communication oriented to strengthening the bond with students within a virtual learning environment. The five-stage experience systematization method was applied to reconstruct the innovation proposal applied in a virtual freshman course at a particularuniversity. From this, the meaning of the experience was made explicit to infer communicable learning and transform knowledge. Results suggest that gamification strategies, effective communication, as well as socioemotional skills derived from character strengths, promote a wellbeing-based atmosphere which boosts learning. The role of teachers as agents which makeinteraction and communication in the virtual classroom ...
3
artículo
Every pedagogical practice is, in essence, a communication process. Under this premise, the goal of this research is to characterize didactic strategies framed within SEAD (Socioemotional and academic development) to achieve communication oriented to strengthening the bond with students within a virtual learning environment. The five-stage experience systematization method was applied to reconstruct the innovation proposal applied in a virtual freshman course at a particularuniversity. From this, the meaning of the experience was made explicit to infer communicable learning and transform knowledge. Results suggest that gamification strategies, effective communication, as well as socioemotional skills derived from character strengths, promote a wellbeing-based atmosphere which boosts learning. The role of teachers as agents which makeinteraction and communication in the virtual classroom ...