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1
tesis de maestría
El presente trabajo de investigación tuvo por finalidad determinar cómo contribuye el uso del software educativo Cuadernia en el proceso enseñanza – aprendizaje y el rendimiento académico de la Matemática en estudiantes del quinto año de educación secundaria de la institución educativa Nro. 5143 Escuela de Talentos de la Provincia Constitucional del Callao. La investigación fue de enfoque cuantitativo, de tipo aplicada y diseño cuasi-experimental. Se trabajó con dos grupos homogéneos, uno experimental y otro de control de estudiantes del quinto año de educación secundaria, de género femenino y masculino comprendidos entre 15 y 17 años.
2
artículo
The purpose of this research was to determine how the Cuadernia educational software contributes to the teaching - learning process and the academic performance of Mathematics in fifth year students of the educational institution Nr. 5143 Talent School of the Constitutional Province of Callao. The research was of quantitative approach, of applied type and quasi-experimental design. We worked with two homogeneous groups, one experimental and the other control students of the fifth year of secondary education, female and male, between 15 and 17 years. The control group consisted of 25 students and the experimental group of 25 students. Most students have access to a computer and Internet service either at home or in a public booth near their home, they manage social networks, minimum handling of Word, Excel, Power Point, and information search engines. To collect the results of teaching-le...
3
artículo
This research is about a study of the levels of learning in students of fourth grade of primary level of an educational institution, Callao, in which was used an interactive program as a tool to improve the learning of the biodiversity. This interactive program LIM consist of a set of multimedia educational activities like crosswords, puzzles, text exercises, questions, memory games, secret word activities and others. The sample was conformed by 30 boys and girls between 9 and 11 years old. The simple descriptive design was used. Test of Sevillano (1995) was applied like a measure instrument. It was adapted by Jose Luis Solis (2009). Results show that students who use the interactive program have a high level of learning about biodiversity. I conclude that the high achievement reached improves the learning of students.
4
artículo
El propósito de esta investigación es determinar la influencia de la infraestructura tecnológica implementada y el uso del software educativo en el desempeño pedagógico docente del nivel secundario de la institución educativa (IE) Politécnico Nacional del Callao, 2018. La investigación obedece a un paradigma positivista, tipo básica, posee enfoque cuantitativo; con un diseño no experimental, transversal, de método descriptivo-explicativo; y se utilizó cuestionarios que se aplicó a una muestra comprendida por 80 docentes de la de la I.E. Politécnico Nacional del Callao; y se utilizó el coeficiente de correlación de Spearman. Luego del análisis e interpretación de los resultados, se llegó a la siguiente conclusión que si influye la infraestructura tecnológica implementada y el uso de software educativo en el desempeño pedagógico docente del nivel secundario de la I.E...
5
artículo
Due to the COVID-19 pandemic, education in the world and our country had to be carried out remotely and virtually. Due to this, students and teachers had to work in their classes with ICTs, promoting digital competence, otherwise it caused problems such as the digital divide. This article is born from the research that investigated the influence of the Use of the Virtual Learning Environment on the development of Basic Digital Competencies in students of the Faculty of Administrative Sciences of the UNMSM, 2021, in the city of Lima, Peru. The study was of a basic type with a quantitative approach, non-experimental, cross-sectional, descriptive correlational causal design, the method used was hypothetical-deductive and correlational in scope, and a sample of 342 students was worked with. Applying two surveys, a Virtual Learning Environment questionnaire with 20 items and a Digital Compete...