Adicción a videojuegos y procrastinación académica en la unidad educativa comunitaria intercultural bilingüe EMAUS

Descripción del Articulo

Adolescents are especially vulnerable to the inappropriate and uncontrolled use of computer technologies. The objective of the research was to determine the relationship between the use of video games and academic procrastination in students of the second level of education. The design was observati...

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Detalles Bibliográficos
Autores: García-Vilema, Marcia Isabel, Roque-Herrera, Yosbanys
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Nacional Autónoma de Huanta
Repositorio:Puriq
Lenguaje:español
OAI Identifier:oai:ojs2.www.revistas.unah.edu.pe:article/461
Enlace del recurso:https://www.revistas.unah.edu.pe/index.php/puriq/article/view/461
Nivel de acceso:acceso abierto
Materia:procrastinación académica
adicción a videojuegos
adolescente
segundo nivel de enseñanza
Academic Procrastination
Video Game Addiction
Adolescent
Second Level of Education
procrastinação acadêmica
vício em videogame
segundo grau de escolaridade
Descripción
Sumario:Adolescents are especially vulnerable to the inappropriate and uncontrolled use of computer technologies. The objective of the research was to determine the relationship between the use of video games and academic procrastination in students of the second level of education. The design was observational with correlational scope. The entire population was included: 91 students from the seventh to the tenth grade of an educational unit in Ecuador. Data were collected using the Adolescent Procrastination Scale and the Video Game Related Experiences Questionnaire. 56.04% were between 10 and 13 years old and 53.85% were male. 47.25% did not show problems with video game addiction experiences, but 43.96% had potential problems. The majority had an average level of global academic procrastination (50.55%) and 46.15% scored with a high level. 74.73% had an average level of activity postponement and that same percentage showed a high level of academic self-regulation. A significant, positive, and moderate intensity correlation was established between the experience of addiction to videogames and the postponement of activity (dimension of academic procrastination).
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