Gamification in strengthening the teaching and learning process of the English language at the upper basic level

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Gamification is the use of game elements to promote motivation, increase participation, and enhance the teaching and learning process. The purpose of this study was to develop a methodological strategy based on gamification to reinforce the teaching and learning process of the English language at th...

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Detalles Bibliográficos
Autores: Pionce-Mendoza, Kenya, Véliz-Briones, Vicente, Mendoza-Bravo, Karina
Formato: artículo
Fecha de Publicación:2023
Institución:Instituto Universitario de Innovación Ciencia y Tecnología Inudi Perú
Repositorio:Revista Innova Educación
Lenguaje:español
OAI Identifier:oai:ojs2.revistainnovaeducacion.com:article/907
Enlace del recurso:https://revistainnovaeducacion.com/index.php/rie/article/view/907
Nivel de acceso:acceso abierto
Materia:aprendizaje
enseñanza
inglés
juegos
ludificación
English
games
gamification
learning
teaching
aprendizagem
ensino
ensino de inglês
jogos
gamificação
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dc.title.none.fl_str_mv Gamification in strengthening the teaching and learning process of the English language at the upper basic level
La ludificación en el fortalecimiento del proceso de enseñanza-aprendizaje del idioma inglés en el nivel de básica superior
A gamificação no fortalecimento do processo de ensino-aprendizagem da língua inglesa no nível de ensino fundamental superior
title Gamification in strengthening the teaching and learning process of the English language at the upper basic level
spellingShingle Gamification in strengthening the teaching and learning process of the English language at the upper basic level
Pionce-Mendoza, Kenya
aprendizaje
enseñanza
inglés
juegos
ludificación
English
games
gamification
learning
teaching
aprendizagem
ensino
ensino de inglês
jogos
gamificação
title_short Gamification in strengthening the teaching and learning process of the English language at the upper basic level
title_full Gamification in strengthening the teaching and learning process of the English language at the upper basic level
title_fullStr Gamification in strengthening the teaching and learning process of the English language at the upper basic level
title_full_unstemmed Gamification in strengthening the teaching and learning process of the English language at the upper basic level
title_sort Gamification in strengthening the teaching and learning process of the English language at the upper basic level
dc.creator.none.fl_str_mv Pionce-Mendoza, Kenya
Véliz-Briones, Vicente
Mendoza-Bravo, Karina
author Pionce-Mendoza, Kenya
author_facet Pionce-Mendoza, Kenya
Véliz-Briones, Vicente
Mendoza-Bravo, Karina
author_role author
author2 Véliz-Briones, Vicente
Mendoza-Bravo, Karina
author2_role author
author
dc.subject.none.fl_str_mv aprendizaje
enseñanza
inglés
juegos
ludificación
English
games
gamification
learning
teaching
aprendizagem
ensino
ensino de inglês
jogos
gamificação
topic aprendizaje
enseñanza
inglés
juegos
ludificación
English
games
gamification
learning
teaching
aprendizagem
ensino
ensino de inglês
jogos
gamificação
description Gamification is the use of game elements to promote motivation, increase participation, and enhance the teaching and learning process. The purpose of this study was to develop a methodological strategy based on gamification to reinforce the teaching and learning process of the English language at the upper basic level of the Charapotó Educational Unit. A methodology with a socio-critical approach, a mixed approach, and a descriptive research type with a non-experimental design were used. The population consisted of 3 English teachers and 295 upper basic students. The sample included all the teachers, and through a simple random probability sampling analysis, 167 students from the Charapotó Educational Unit in the province of Manabí, Ecuador, were selected. Techniques such as observation, surveys, interviews, and bibliographic analysis were employed, considering the dimensions of teaching resources, the student's role, and the teacher's role. The results showed that some students face difficulties in terms of motivation and attitude towards learning the English language, which affects their performance. Therefore, it is necessary to implement strategies that promote motivation and engagement and provide the necessary support to overcome these difficulties. Theoretical references were established to highlight the importance of gamification. The diagnostic phase facilitated the recognition of weaknesses and shortcomings, which were used to structure gamified activities that will enable the implementation of an active, cooperative, and motivating methodology for the generation of meaningful learning.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-30
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistainnovaeducacion.com/index.php/rie/article/view/907
10.35622/j.rie.2023.05v.005
url https://revistainnovaeducacion.com/index.php/rie/article/view/907
identifier_str_mv 10.35622/j.rie.2023.05v.005
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistainnovaeducacion.com/index.php/rie/article/view/907/823
https://revistainnovaeducacion.com/index.php/rie/article/view/907/824
https://revistainnovaeducacion.com/index.php/rie/article/view/907/825
dc.rights.none.fl_str_mv Derechos de autor 2023 Kenya Pionce-Mendoza, Vicente Véliz-Briones, Vicente Véliz-Briones (Autor/a)
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Derechos de autor 2023 Kenya Pionce-Mendoza, Vicente Véliz-Briones, Vicente Véliz-Briones (Autor/a)
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
audio/mpeg
audio/mpeg
dc.publisher.none.fl_str_mv Instituto Universitario de Innovación Ciencia y Tecnología Inudi Perú
publisher.none.fl_str_mv Instituto Universitario de Innovación Ciencia y Tecnología Inudi Perú
dc.source.none.fl_str_mv Revista Innova Educación; Vol. 5 Núm. 4 (2023); 83-104
2664-1496
2664-1488
reponame:Revista Innova Educación
instname:Instituto Universitario de Innovación Ciencia y Tecnología Inudi Perú
instacron:INUDI
instname_str Instituto Universitario de Innovación Ciencia y Tecnología Inudi Perú
instacron_str INUDI
institution INUDI
reponame_str Revista Innova Educación
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repository.name.fl_str_mv
repository.mail.fl_str_mv
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spelling Gamification in strengthening the teaching and learning process of the English language at the upper basic levelLa ludificación en el fortalecimiento del proceso de enseñanza-aprendizaje del idioma inglés en el nivel de básica superiorA gamificação no fortalecimento do processo de ensino-aprendizagem da língua inglesa no nível de ensino fundamental superiorPionce-Mendoza, KenyaVéliz-Briones, VicenteMendoza-Bravo, KarinaaprendizajeenseñanzainglésjuegosludificaciónEnglishgamesgamificationlearningteachingaprendizagemensinoensino de inglêsjogosgamificaçãoGamification is the use of game elements to promote motivation, increase participation, and enhance the teaching and learning process. The purpose of this study was to develop a methodological strategy based on gamification to reinforce the teaching and learning process of the English language at the upper basic level of the Charapotó Educational Unit. A methodology with a socio-critical approach, a mixed approach, and a descriptive research type with a non-experimental design were used. The population consisted of 3 English teachers and 295 upper basic students. The sample included all the teachers, and through a simple random probability sampling analysis, 167 students from the Charapotó Educational Unit in the province of Manabí, Ecuador, were selected. Techniques such as observation, surveys, interviews, and bibliographic analysis were employed, considering the dimensions of teaching resources, the student's role, and the teacher's role. The results showed that some students face difficulties in terms of motivation and attitude towards learning the English language, which affects their performance. Therefore, it is necessary to implement strategies that promote motivation and engagement and provide the necessary support to overcome these difficulties. Theoretical references were established to highlight the importance of gamification. The diagnostic phase facilitated the recognition of weaknesses and shortcomings, which were used to structure gamified activities that will enable the implementation of an active, cooperative, and motivating methodology for the generation of meaningful learning.La ludificación es el uso de elementos de juego para fomentar la motivación, incrementar la participación y mejorar el proceso de enseñanza-aprendizaje. El propósito de este estudio fue desarrollar una estrategia metodológica basada en la ludificación para reforzar el proceso de enseñanza-aprendizaje del idioma inglés en el nivel de básica superior de la Unidad Educativa Charapotó. Se utilizó una metodología con enfoque socio crítico, un enfoque mixto y un tipo de investigación descriptiva, con un diseño no experimental. La población estuvo compuesta por 3 profesores de inglés y 295 estudiantes de básica superior. La muestra fue la totalidad de docentes y mediante un análisis de muestreo probabilístico aleatorio simple se estableció a 167 estudiantes de la Unidad Educativa Charapotó, provincia de Manabí, Ecuador. Se emplearon técnicas como la observación, encuesta, entrevista y análisis bibliográfico, según las dimensiones de recursos de enseñanza, rol del estudiante y rol del docente. Los resultados mostraron que algunos estudiantes presentan dificultades en cuanto a su motivación y actitud hacia el aprendizaje del idioma inglés, lo que afecta su rendimiento. Por lo tanto, es necesario implementar estrategias que promuevan la motivación y el compromiso, así como brindarles el apoyo necesario para superar estas dificultades. Se establecieron referentes teóricos que permiten destacar la importancia de la gamificación, la fase de diagnóstico facilitó el reconocimiento de las debilidades y falencias, las cuales sirvieron para la estructuración de actividades ludificadas que permitirán la implementación de una metodología activa, cooperativa y motivadora para la generación de aprendizajes significativos.A gamificação é o uso de elementos de jogo para promover a motivação, aumentar a participação e melhorar o processo de ensino-aprendizagem. O objetivo deste estudo foi desenvolver uma estratégia metodológica baseada em gamificação para reforçar o processo de ensino-aprendizagem da língua inglesa no nível de ensino fundamental superior da Unidade Educacional Charapotó. Foi utilizada uma metodologia com abordagem sócio-crítica, uma abordagem mista e um tipo de pesquisa descritiva, com um design não experimental. A população foi composta por 3 professores de inglês e 295 alunos do ensino fundamental superior. A amostra incluiu todos os professores, e por meio de uma análise de amostragem probabilística aleatória simples, foram selecionados 167 alunos da Unidade Educacional Charapotó, na província de Manabí, no Equador. Foram empregadas técnicas como observação, pesquisas, entrevistas e análise bibliográfica, considerando as dimensões de recursos de ensino, o papel do aluno e o papel do professor. Os resultados mostraram que alguns alunos enfrentam dificuldades em termos de motivação e atitude em relação ao aprendizado da língua inglesa, o que afeta seu desempenho. Portanto, é necessário implementar estratégias que promovam a motivação e o engajamento e oferecer o suporte necessário para superar essas dificuldades. Foram estabelecidas referências teóricas para destacar a importância da gamificação. A fase de diagnóstico facilitou o reconhecimento de fraquezas e deficiências, que foram usadas para estruturar atividades gamificadas que possibilitarão a implementação de uma metodologia ativa, cooperativa e motivadora para a geração de aprendizado significativo.Instituto Universitario de Innovación Ciencia y Tecnología Inudi Perú2023-10-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfaudio/mpegaudio/mpeghttps://revistainnovaeducacion.com/index.php/rie/article/view/90710.35622/j.rie.2023.05v.005Revista Innova Educación; Vol. 5 Núm. 4 (2023); 83-1042664-14962664-1488reponame:Revista Innova Educacióninstname:Instituto Universitario de Innovación Ciencia y Tecnología Inudi Perúinstacron:INUDIspahttps://revistainnovaeducacion.com/index.php/rie/article/view/907/823https://revistainnovaeducacion.com/index.php/rie/article/view/907/824https://revistainnovaeducacion.com/index.php/rie/article/view/907/825Derechos de autor 2023 Kenya Pionce-Mendoza, Vicente Véliz-Briones, Vicente Véliz-Briones (Autor/a)https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:ojs2.revistainnovaeducacion.com:article/9072024-10-16T14:12:32Z
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