Matelogic: Interactive mathematical learning based on challenges
Descripción del Articulo
Thanks to CIENCIACTIVA, CONCYTEC, UNSA and the pilot educational institutions San Antonio María Claret and Republica Federal Alemania, for the financing and support in the project called “Plataforma interactiva de programación visual con interfaces tangibles, con aplicación en la enseñanza de matemá...
| Autores: | , , , |
|---|---|
| Formato: | objeto de conferencia |
| Fecha de Publicación: | 2018 |
| Institución: | Consejo Nacional de Ciencia Tecnología e Innovación |
| Repositorio: | CONCYTEC-Institucional |
| Lenguaje: | inglés |
| OAI Identifier: | oai:repositorio.concytec.gob.pe:20.500.12390/576 |
| Enlace del recurso: | https://hdl.handle.net/20.500.12390/576 https://doi.org/10.1145/3178158.3178208 |
| Nivel de acceso: | acceso abierto |
| Materia: | Trial and error Education computing Interactive computer graphics Algorithmic thinking Elementary schools Gamification Mathematical games Methods of teachings Movement-based Tangible programming Human computer interaction https://purl.org/pe-repo/ocde/ford#1.01.00 |
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| dc.title.none.fl_str_mv |
Matelogic: Interactive mathematical learning based on challenges |
| title |
Matelogic: Interactive mathematical learning based on challenges |
| spellingShingle |
Matelogic: Interactive mathematical learning based on challenges Barrios J.E.M. Trial and error Education computing Interactive computer graphics Algorithmic thinking Elementary schools Gamification Mathematical games Methods of teachings Movement-based Tangible programming Human computer interaction https://purl.org/pe-repo/ocde/ford#1.01.00 |
| title_short |
Matelogic: Interactive mathematical learning based on challenges |
| title_full |
Matelogic: Interactive mathematical learning based on challenges |
| title_fullStr |
Matelogic: Interactive mathematical learning based on challenges |
| title_full_unstemmed |
Matelogic: Interactive mathematical learning based on challenges |
| title_sort |
Matelogic: Interactive mathematical learning based on challenges |
| author |
Barrios J.E.M. |
| author_facet |
Barrios J.E.M. Becerra D.A.I. Páucar F.H.R. Mendoza F.M.T. |
| author_role |
author |
| author2 |
Becerra D.A.I. Páucar F.H.R. Mendoza F.M.T. |
| author2_role |
author author author |
| dc.contributor.author.fl_str_mv |
Barrios J.E.M. Becerra D.A.I. Páucar F.H.R. Mendoza F.M.T. |
| dc.subject.none.fl_str_mv |
Trial and error |
| topic |
Trial and error Education computing Interactive computer graphics Algorithmic thinking Elementary schools Gamification Mathematical games Methods of teachings Movement-based Tangible programming Human computer interaction https://purl.org/pe-repo/ocde/ford#1.01.00 |
| dc.subject.es_PE.fl_str_mv |
Education computing Interactive computer graphics Algorithmic thinking Elementary schools Gamification Mathematical games Methods of teachings Movement-based Tangible programming Human computer interaction |
| dc.subject.ocde.none.fl_str_mv |
https://purl.org/pe-repo/ocde/ford#1.01.00 |
| description |
Thanks to CIENCIACTIVA, CONCYTEC, UNSA and the pilot educational institutions San Antonio María Claret and Republica Federal Alemania, for the financing and support in the project called “Plataforma interactiva de programación visual con interfaces tangibles, con aplicación en la enseñanza de matemática en educación básica regular No. 18367-2016”, allowing the improvement of scientific research for the development of the country |
| publishDate |
2018 |
| dc.date.accessioned.none.fl_str_mv |
2024-05-30T23:13:38Z |
| dc.date.available.none.fl_str_mv |
2024-05-30T23:13:38Z |
| dc.date.issued.fl_str_mv |
2018 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
| format |
conferenceObject |
| dc.identifier.isbn.none.fl_str_mv |
urn:isbn:9781450353595 |
| dc.identifier.uri.none.fl_str_mv |
https://hdl.handle.net/20.500.12390/576 |
| dc.identifier.doi.none.fl_str_mv |
https://doi.org/10.1145/3178158.3178208 |
| dc.identifier.scopus.none.fl_str_mv |
2-s2.0-85047270764 |
| identifier_str_mv |
urn:isbn:9781450353595 2-s2.0-85047270764 |
| url |
https://hdl.handle.net/20.500.12390/576 https://doi.org/10.1145/3178158.3178208 |
| dc.language.iso.none.fl_str_mv |
eng |
| language |
eng |
| dc.relation.ispartof.none.fl_str_mv |
ACM International Conference Proceeding Series |
| dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess |
| eu_rights_str_mv |
openAccess |
| dc.publisher.none.fl_str_mv |
Association for Computing Machinery |
| publisher.none.fl_str_mv |
Association for Computing Machinery |
| dc.source.none.fl_str_mv |
reponame:CONCYTEC-Institucional instname:Consejo Nacional de Ciencia Tecnología e Innovación instacron:CONCYTEC |
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Consejo Nacional de Ciencia Tecnología e Innovación |
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CONCYTEC |
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CONCYTEC |
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CONCYTEC-Institucional |
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CONCYTEC-Institucional |
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Repositorio Institucional CONCYTEC |
| repository.mail.fl_str_mv |
repositorio@concytec.gob.pe |
| _version_ |
1844883044290265088 |
| spelling |
Publicationrp01074600rp01072600rp01071600rp01073600Barrios J.E.M.Becerra D.A.I.Páucar F.H.R.Mendoza F.M.T.2024-05-30T23:13:38Z2024-05-30T23:13:38Z2018urn:isbn:9781450353595https://hdl.handle.net/20.500.12390/576https://doi.org/10.1145/3178158.31782082-s2.0-85047270764Thanks to CIENCIACTIVA, CONCYTEC, UNSA and the pilot educational institutions San Antonio María Claret and Republica Federal Alemania, for the financing and support in the project called “Plataforma interactiva de programación visual con interfaces tangibles, con aplicación en la enseñanza de matemática en educación básica regular No. 18367-2016”, allowing the improvement of scientific research for the development of the countryThe use of the Unity3D video game engine was chosen for the development of the prototype, focusing on the subject of tangible programming, In order to improve the traditional methods of teaching mathematics. The tests were made to 8-year-old students who were in the third grade of elementary school. The focus of the design was given according to trial and error sessions, which helped to improve the understanding of the movement based on mathematical challenges. To develop the video game "MATELOGIC" the pattern Pipes and Filters combined with the ACOT model were chosen. In the present investigation it was possible to verify that the combination of algorithmic thinking concepts and the interaction of video games provide favorable results in learning, surpassing traditional methods.Consejo Nacional de Ciencia, Tecnología e Innovación Tecnológica - ConcytecengAssociation for Computing MachineryACM International Conference Proceeding Seriesinfo:eu-repo/semantics/openAccessTrial and errorEducation computing-1Interactive computer graphics-1Algorithmic thinking-1Elementary schools-1Gamification-1Mathematical games-1Methods of teachings-1Movement-based-1Tangible programming-1Human computer interaction-1https://purl.org/pe-repo/ocde/ford#1.01.00-1Matelogic: Interactive mathematical learning based on challengesinfo:eu-repo/semantics/conferenceObjectreponame:CONCYTEC-Institucionalinstname:Consejo Nacional de Ciencia Tecnología e Innovacióninstacron:CONCYTEC#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#20.500.12390/576oai:repositorio.concytec.gob.pe:20.500.12390/5762024-05-30 15:45:25.758http://purl.org/coar/access_right/c_14cbinfo:eu-repo/semantics/closedAccessmetadata only accesshttps://repositorio.concytec.gob.peRepositorio Institucional CONCYTECrepositorio@concytec.gob.pe#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#<Publication xmlns="https://www.openaire.eu/cerif-profile/1.1/" id="ea4b4ff5-0555-48ff-9147-f71710f105ec"> <Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843</Type> <Language>eng</Language> <Title>Matelogic: Interactive mathematical learning based on challenges</Title> <PublishedIn> <Publication> <Title>ACM International Conference Proceeding Series</Title> </Publication> </PublishedIn> <PublicationDate>2018</PublicationDate> <DOI>https://doi.org/10.1145/3178158.3178208</DOI> <SCP-Number>2-s2.0-85047270764</SCP-Number> <ISBN>urn:isbn:9781450353595</ISBN> <Authors> <Author> <DisplayName>Barrios J.E.M.</DisplayName> <Person id="rp01074" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Becerra D.A.I.</DisplayName> <Person id="rp01072" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Páucar F.H.R.</DisplayName> <Person id="rp01071" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Mendoza F.M.T.</DisplayName> <Person id="rp01073" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> </Authors> <Editors> </Editors> <Publishers> <Publisher> <DisplayName>Association for Computing Machinery</DisplayName> <OrgUnit /> </Publisher> </Publishers> <Keyword>Trial and error</Keyword> <Keyword>Education computing</Keyword> <Keyword>Interactive computer graphics</Keyword> <Keyword>Algorithmic thinking</Keyword> <Keyword>Elementary schools</Keyword> <Keyword>Gamification</Keyword> <Keyword>Mathematical games</Keyword> <Keyword>Methods of teachings</Keyword> <Keyword>Movement-based</Keyword> <Keyword>Tangible programming</Keyword> <Keyword>Human computer interaction</Keyword> <Abstract>The use of the Unity3D video game engine was chosen for the development of the prototype, focusing on the subject of tangible programming, In order to improve the traditional methods of teaching mathematics. The tests were made to 8-year-old students who were in the third grade of elementary school. The focus of the design was given according to trial and error sessions, which helped to improve the understanding of the movement based on mathematical challenges. To develop the video game "MATELOGIC" the pattern Pipes and Filters combined with the ACOT model were chosen. In the present investigation it was possible to verify that the combination of algorithmic thinking concepts and the interaction of video games provide favorable results in learning, surpassing traditional methods.</Abstract> <Access xmlns="http://purl.org/coar/access_right" > </Access> </Publication> -1 |
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13.850303 |
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).