Math Gamification and ICT for University Learning: Systematic Review Article
Descripción del Articulo
The integration of math gamification and Information and Communication Technologies (ICT) in learning has been a subject of growing interest. This approach seeks to improve student motivation and performance by transforming mathematics teaching into a more interactive and hands-on experience in univ...
Autores: | , , , , , |
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Formato: | artículo |
Fecha de Publicación: | 2023 |
Institución: | Universidad Autónoma del Perú |
Repositorio: | AUTONOMA-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorio.autonoma.edu.pe:20.500.13067/3180 |
Enlace del recurso: | https://hdl.handle.net/20.500.13067/3180 https://doi.org/10.61707/j5c9ts33 |
Nivel de acceso: | acceso abierto |
Materia: | Math Gamification Mathematics Teaching Mathematical Tools Mathematics and ICT Mathematics Learning https://purl.org/pe-repo/ocde/ford#5.01.00 |
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Velásquez Lecca, Susana MercedesManco Chávez, José AntonioBorja Torres, Rolando JuanHuamán Malca, Wilmer AmadoCandia Quispe, Wilson WilmarCortez Egusquiza, Raúl2024-05-23T16:08:56Z2024-05-23T16:08:56Z2023https://hdl.handle.net/20.500.13067/3180Political Science and International Relationshttps://doi.org/10.61707/j5c9ts33The integration of math gamification and Information and Communication Technologies (ICT) in learning has been a subject of growing interest. This approach seeks to improve student motivation and performance by transforming mathematics teaching into a more interactive and hands-on experience in university education. In this research the PRISMA method was used, 80,000 academic papers were systematically reviewed on ICT-supported math gamification in education whereof 79,994 academic papers corresponding to other fields were excluded, selecting and using at the end 55 articles to conduct this research. Studies were identified that explored the effectiveness of this combination at different educational levels, with a particular emphasis on higher education. The results highlight a significant increase in student engagement and motivation, as well as improvement in knowledge retention as shown in the figures and tables of this research. Instant ICT feedback and the application of digital educational games contributed to have a more active learning adapted to individual needs. Although the results are encouraging, challenges remain, such as the need for personalization and equity in ICT access. Continued research seeks to perfect these strategies maximizing the benefits of gamification and ICT, highlighting the importance of adapting to the diversity of learning styles in mathematics education.application/pdfengInternational Journal of Religioninfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/Math GamificationMathematics TeachingMathematical ToolsMathematics and ICTMathematics Learninghttps://purl.org/pe-repo/ocde/ford#5.01.00Math Gamification and ICT for University Learning: Systematic Review Articleinfo:eu-repo/semantics/article51218236reponame:AUTONOMA-Institucionalinstname:Universidad Autónoma del Perúinstacron:AUTONOMAORIGINAL21.pdf21.pdfArtículoapplication/pdf1052746http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3180/1/21.pdf5f95ecd9899b06639d2f7655a0e1a158MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-885http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3180/2/license.txt9243398ff393db1861c890baeaeee5f9MD52TEXT21.pdf.txt21.pdf.txtExtracted texttext/plain60744http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3180/3/21.pdf.txtcbb9a3841e0fb8a47a68dde01985a169MD53THUMBNAIL21.pdf.jpg21.pdf.jpgGenerated Thumbnailimage/jpeg5845http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3180/4/21.pdf.jpgf51d8cb47dd6fd4f6b6ecd55cdd0a771MD5420.500.13067/3180oai:repositorio.autonoma.edu.pe:20.500.13067/31802025-01-06 15:45:54.701Repositorio de la Universidad Autonoma del Perúrepositorio@autonoma.peVG9kb3MgbG9zIGRlcmVjaG9zIHJlc2VydmFkb3MgcG9yOg0KVU5JVkVSU0lEQUQgQVVUw5NOT01BIERFTCBQRVLDmg0KQ1JFQVRJVkUgQ09NTU9OUw== |
dc.title.es_PE.fl_str_mv |
Math Gamification and ICT for University Learning: Systematic Review Article |
title |
Math Gamification and ICT for University Learning: Systematic Review Article |
spellingShingle |
Math Gamification and ICT for University Learning: Systematic Review Article Velásquez Lecca, Susana Mercedes Math Gamification Mathematics Teaching Mathematical Tools Mathematics and ICT Mathematics Learning https://purl.org/pe-repo/ocde/ford#5.01.00 |
title_short |
Math Gamification and ICT for University Learning: Systematic Review Article |
title_full |
Math Gamification and ICT for University Learning: Systematic Review Article |
title_fullStr |
Math Gamification and ICT for University Learning: Systematic Review Article |
title_full_unstemmed |
Math Gamification and ICT for University Learning: Systematic Review Article |
title_sort |
Math Gamification and ICT for University Learning: Systematic Review Article |
author |
Velásquez Lecca, Susana Mercedes |
author_facet |
Velásquez Lecca, Susana Mercedes Manco Chávez, José Antonio Borja Torres, Rolando Juan Huamán Malca, Wilmer Amado Candia Quispe, Wilson Wilmar Cortez Egusquiza, Raúl |
author_role |
author |
author2 |
Manco Chávez, José Antonio Borja Torres, Rolando Juan Huamán Malca, Wilmer Amado Candia Quispe, Wilson Wilmar Cortez Egusquiza, Raúl |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Velásquez Lecca, Susana Mercedes Manco Chávez, José Antonio Borja Torres, Rolando Juan Huamán Malca, Wilmer Amado Candia Quispe, Wilson Wilmar Cortez Egusquiza, Raúl |
dc.subject.es_PE.fl_str_mv |
Math Gamification Mathematics Teaching Mathematical Tools Mathematics and ICT Mathematics Learning |
topic |
Math Gamification Mathematics Teaching Mathematical Tools Mathematics and ICT Mathematics Learning https://purl.org/pe-repo/ocde/ford#5.01.00 |
dc.subject.ocde.es_PE.fl_str_mv |
https://purl.org/pe-repo/ocde/ford#5.01.00 |
description |
The integration of math gamification and Information and Communication Technologies (ICT) in learning has been a subject of growing interest. This approach seeks to improve student motivation and performance by transforming mathematics teaching into a more interactive and hands-on experience in university education. In this research the PRISMA method was used, 80,000 academic papers were systematically reviewed on ICT-supported math gamification in education whereof 79,994 academic papers corresponding to other fields were excluded, selecting and using at the end 55 articles to conduct this research. Studies were identified that explored the effectiveness of this combination at different educational levels, with a particular emphasis on higher education. The results highlight a significant increase in student engagement and motivation, as well as improvement in knowledge retention as shown in the figures and tables of this research. Instant ICT feedback and the application of digital educational games contributed to have a more active learning adapted to individual needs. Although the results are encouraging, challenges remain, such as the need for personalization and equity in ICT access. Continued research seeks to perfect these strategies maximizing the benefits of gamification and ICT, highlighting the importance of adapting to the diversity of learning styles in mathematics education. |
publishDate |
2023 |
dc.date.accessioned.none.fl_str_mv |
2024-05-23T16:08:56Z |
dc.date.available.none.fl_str_mv |
2024-05-23T16:08:56Z |
dc.date.issued.fl_str_mv |
2023 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.uri.none.fl_str_mv |
https://hdl.handle.net/20.500.13067/3180 |
dc.identifier.journal.es_PE.fl_str_mv |
Political Science and International Relations |
dc.identifier.doi.es_PE.fl_str_mv |
https://doi.org/10.61707/j5c9ts33 |
url |
https://hdl.handle.net/20.500.13067/3180 https://doi.org/10.61707/j5c9ts33 |
identifier_str_mv |
Political Science and International Relations |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.rights.es_PE.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.uri.es_PE.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.format.es_PE.fl_str_mv |
application/pdf |
dc.publisher.es_PE.fl_str_mv |
International Journal of Religion |
dc.source.none.fl_str_mv |
reponame:AUTONOMA-Institucional instname:Universidad Autónoma del Perú instacron:AUTONOMA |
instname_str |
Universidad Autónoma del Perú |
instacron_str |
AUTONOMA |
institution |
AUTONOMA |
reponame_str |
AUTONOMA-Institucional |
collection |
AUTONOMA-Institucional |
dc.source.volume.es_PE.fl_str_mv |
5 |
dc.source.issue.es_PE.fl_str_mv |
1 |
dc.source.beginpage.es_PE.fl_str_mv |
218 |
dc.source.endpage.es_PE.fl_str_mv |
236 |
bitstream.url.fl_str_mv |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).