Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World

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Advergaming, one of the innovative advertising techniques, has the potential to creatively convey brand messages to the audience. In Peru, there is a gap in integrating deaf individuals into the advertising discourse of brands and campaigns, especially when utilizing advergaming to establish a stron...

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Detalles Bibliográficos
Autores: Cortez-Tuesta, María Fernanda, Gallardo-Echenique, Eliana
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/676114
Enlace del recurso:https://doi.org/10.5294/pacla.2024.27.2.7
http://hdl.handle.net/10757/676114
Nivel de acceso:acceso abierto
Materia:Advergaming
digital inclusion
disability
integration
qualitative research
https://purl.org/pe-repo/ocde/ford#2.02.04
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dc.title.es_PE.fl_str_mv Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World
title Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World
spellingShingle Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World
Cortez-Tuesta, María Fernanda
Advergaming
digital inclusion
disability
integration
qualitative research
https://purl.org/pe-repo/ocde/ford#2.02.04
title_short Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World
title_full Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World
title_fullStr Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World
title_full_unstemmed Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World
title_sort Advergaming: An Advertising Technique to Integrate Deaf People into the Gaming World
author Cortez-Tuesta, María Fernanda
author_facet Cortez-Tuesta, María Fernanda
Gallardo-Echenique, Eliana
author_role author
author2 Gallardo-Echenique, Eliana
author2_role author
dc.contributor.author.fl_str_mv Cortez-Tuesta, María Fernanda
Gallardo-Echenique, Eliana
dc.subject.es_PE.fl_str_mv Advergaming
digital inclusion
disability
integration
qualitative research
topic Advergaming
digital inclusion
disability
integration
qualitative research
https://purl.org/pe-repo/ocde/ford#2.02.04
dc.subject.ocde.none.fl_str_mv https://purl.org/pe-repo/ocde/ford#2.02.04
description Advergaming, one of the innovative advertising techniques, has the potential to creatively convey brand messages to the audience. In Peru, there is a gap in integrating deaf individuals into the advertising discourse of brands and campaigns, especially when utilizing advergaming to establish a strong connection with them. This study aims to fill this gap by analyzing how the Pilsen brand, through advergaming, has contributed to creating inclusive spaces. The study also seeks to determine which elements of the advertising technique are relevant for integrating the deaf community into the gaming world. To gain a comprehensive understanding, a qualitative methodology was adopted to analyze the E-nterpreters ad, and semi-structured interviews were conducted with 12 special education students in the tenth semester at a private university in Lima. The findings revealed that Pilsen’s advergaming technique has indeed contributed to creating inclusive spaces.
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Repositorio Académico - UPC
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