CollabVR: A Social VR Architecture for Social Interaction Between College Students

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This paper explores the challenges and solutions to the decrease in social interaction in the university environment due to the adoption of online classes. The proposal frames the use of Virtual Reality (VR) for the creation of CollabVR, a social interaction platform. CollabVR is based on a technolo...

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Detalles Bibliográficos
Autores: Johnson, Diego, Mamani, Brayan, Salas, Cesar
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/676049
Enlace del recurso:http://hdl.handle.net/10757/676049
Nivel de acceso:acceso embargado
Materia:Educational experience
Remote learning
Social interaction
Social Virtual Reality
Virtual Reality
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dc.title.es_PE.fl_str_mv CollabVR: A Social VR Architecture for Social Interaction Between College Students
title CollabVR: A Social VR Architecture for Social Interaction Between College Students
spellingShingle CollabVR: A Social VR Architecture for Social Interaction Between College Students
Johnson, Diego
Educational experience
Remote learning
Social interaction
Social Virtual Reality
Virtual Reality
title_short CollabVR: A Social VR Architecture for Social Interaction Between College Students
title_full CollabVR: A Social VR Architecture for Social Interaction Between College Students
title_fullStr CollabVR: A Social VR Architecture for Social Interaction Between College Students
title_full_unstemmed CollabVR: A Social VR Architecture for Social Interaction Between College Students
title_sort CollabVR: A Social VR Architecture for Social Interaction Between College Students
author Johnson, Diego
author_facet Johnson, Diego
Mamani, Brayan
Salas, Cesar
author_role author
author2 Mamani, Brayan
Salas, Cesar
author2_role author
author
dc.contributor.author.fl_str_mv Johnson, Diego
Mamani, Brayan
Salas, Cesar
dc.subject.es_PE.fl_str_mv Educational experience
Remote learning
Social interaction
Social Virtual Reality
Virtual Reality
topic Educational experience
Remote learning
Social interaction
Social Virtual Reality
Virtual Reality
description This paper explores the challenges and solutions to the decrease in social interaction in the university environment due to the adoption of online classes. The proposal frames the use of Virtual Reality (VR) for the creation of CollabVR, a social interaction platform. CollabVR is based on a technological architecture oriented towards managing extracurricular activities in VR environments, with the aim of enhancing social interaction among university students. This architecture follows a microservices approach and includes a web application and a VR application. To assess the technological feasibility of CollabVR, a focus group of software architecture experts was organized. The results showed that 66% of them agreed that the proposed architectural diagrams provide a clear and complete representation of the interaction between users, devices, applications, and servers. In addition, 100% of the experts deemed the proposed solution as highly viable. They highlighted that the suggested services and components would contribute to significantly improve students’ social interaction. In summary, the conceptual model of CollabVR provides a space for socialization, paving the way to enhance the remote educational experience and contributing to the social well-being of the students.
publishDate 2024
dc.date.accessioned.none.fl_str_mv 2024-10-07T11:26:47Z
dc.date.available.none.fl_str_mv 2024-10-07T11:26:47Z
dc.date.issued.fl_str_mv 2024-01-01
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dc.identifier.issn.none.fl_str_mv 18650929
dc.identifier.doi.none.fl_str_mv 10.1007/978-3-031-63616-5_9
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10757/676049
dc.identifier.eissn.none.fl_str_mv 18650937
dc.identifier.journal.es_PE.fl_str_mv Communications in Computer and Information Science
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10.1007/978-3-031-63616-5_9
18650937
Communications in Computer and Information Science
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dc.language.iso.es_PE.fl_str_mv eng
language eng
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dc.publisher.es_PE.fl_str_mv Springer Science and Business Media Deutschland GmbH
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instname:Universidad Peruana de Ciencias Aplicadas
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dc.source.journaltitle.none.fl_str_mv Communications in Computer and Information Science
dc.source.volume.none.fl_str_mv 2142 CCIS
dc.source.beginpage.none.fl_str_mv 121
dc.source.endpage.none.fl_str_mv 130
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spelling a48e7aa750862e1fe48bc6cd6bc68e08500a06123851bb78fd492f09832985bf1665001c3f6fda80e51ecb555a6cf77289e1feJohnson, DiegoMamani, BrayanSalas, Cesar2024-10-07T11:26:47Z2024-10-07T11:26:47Z2024-01-011865092910.1007/978-3-031-63616-5_9http://hdl.handle.net/10757/67604918650937Communications in Computer and Information Science2-s2.0-85199650414SCOPUS_ID:85199650414This paper explores the challenges and solutions to the decrease in social interaction in the university environment due to the adoption of online classes. The proposal frames the use of Virtual Reality (VR) for the creation of CollabVR, a social interaction platform. CollabVR is based on a technological architecture oriented towards managing extracurricular activities in VR environments, with the aim of enhancing social interaction among university students. This architecture follows a microservices approach and includes a web application and a VR application. To assess the technological feasibility of CollabVR, a focus group of software architecture experts was organized. The results showed that 66% of them agreed that the proposed architectural diagrams provide a clear and complete representation of the interaction between users, devices, applications, and servers. In addition, 100% of the experts deemed the proposed solution as highly viable. They highlighted that the suggested services and components would contribute to significantly improve students’ social interaction. In summary, the conceptual model of CollabVR provides a space for socialization, paving the way to enhance the remote educational experience and contributing to the social well-being of the students.application/htmlengSpringer Science and Business Media Deutschland GmbHinfo:eu-repo/semantics/embargoedAccessEducational experienceRemote learningSocial interactionSocial Virtual RealityVirtual RealityCollabVR: A Social VR Architecture for Social Interaction Between College Studentsinfo:eu-repo/semantics/articleCommunications in Computer and Information Science2142 CCIS121130reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/676049/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/676049oai:repositorioacademico.upc.edu.pe:10757/6760492024-10-07 11:26:48.523Repositorio académico upcupc@openrepository.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