Digital tool for film promotion through the use of augmented reality

Descripción del Articulo

After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. Companies dedicated to the film industry have had to bet on digital marketing to attract customers through the prom...

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Detalles Bibliográficos
Autor: Pucuhuayla Revatta, Félix Rogelio
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Tecnológica del Perú
Repositorio:UTP-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.utp.edu.pe:20.500.12867/6906
Enlace del recurso:https://hdl.handle.net/20.500.12867/6906
https://doi.org/10.3991/ijim.v17i05.34767
Nivel de acceso:acceso abierto
Materia:Film companies
Digital marketing
Movie theater
Augmented reality
Mobile application
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dc.title.es_PE.fl_str_mv Digital tool for film promotion through the use of augmented reality
title Digital tool for film promotion through the use of augmented reality
spellingShingle Digital tool for film promotion through the use of augmented reality
Pucuhuayla Revatta, Félix Rogelio
Film companies
Digital marketing
Movie theater
Augmented reality
Mobile application
ttps://purl.org/pe-repo/ocde/ford#1.02.00
title_short Digital tool for film promotion through the use of augmented reality
title_full Digital tool for film promotion through the use of augmented reality
title_fullStr Digital tool for film promotion through the use of augmented reality
title_full_unstemmed Digital tool for film promotion through the use of augmented reality
title_sort Digital tool for film promotion through the use of augmented reality
author Pucuhuayla Revatta, Félix Rogelio
author_facet Pucuhuayla Revatta, Félix Rogelio
author_role author
dc.contributor.author.fl_str_mv Pucuhuayla Revatta, Félix Rogelio
dc.subject.es_PE.fl_str_mv Film companies
Digital marketing
Movie theater
Augmented reality
Mobile application
topic Film companies
Digital marketing
Movie theater
Augmented reality
Mobile application
ttps://purl.org/pe-repo/ocde/ford#1.02.00
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description After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. Companies dedicated to the film industry have had to bet on digital marketing to attract customers through the promotion and advertising of movies, thus attracting a larger audience to their theaters. The objective of this research article is to provide added value and innovation to the advertising promotions of movies in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile Mobile-D Methodology was used for the development of the application and the results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33% was obtained. 33%; concerning the third indicator, time to initiate the purchase, an improvement of 88% was obtained; concerning the fourth indicator, time to obtain a reminder, an improvement of 83.33% was obtained, making the time with the use of the application shorter; finally, concerning the customer satisfaction indicator, 73% of the users who used the application rated their experience as between satisfied and very satisfied.
publishDate 2023
dc.date.accessioned.none.fl_str_mv 2023-04-28T23:52:00Z
dc.date.available.none.fl_str_mv 2023-04-28T23:52:00Z
dc.date.issued.fl_str_mv 2023
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dc.identifier.issn.none.fl_str_mv 1865-7923
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12867/6906
dc.identifier.journal.es_PE.fl_str_mv International Journal of Interactive Mobile Technologies
dc.identifier.doi.none.fl_str_mv https://doi.org/10.3991/ijim.v17i05.34767
identifier_str_mv 1865-7923
International Journal of Interactive Mobile Technologies
url https://hdl.handle.net/20.500.12867/6906
https://doi.org/10.3991/ijim.v17i05.34767
dc.language.iso.es_PE.fl_str_mv eng
language eng
dc.relation.ispartofseries.none.fl_str_mv International Journal of Interactive Mobile Technologies;vol. 17, n° 5
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dc.publisher.es_PE.fl_str_mv International Association of Online Engineering
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dc.source.es_PE.fl_str_mv Repositorio Institucional - UTP
Universidad Tecnológica del Perú
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spelling Pucuhuayla Revatta, Félix Rogelio2023-04-28T23:52:00Z2023-04-28T23:52:00Z20231865-7923https://hdl.handle.net/20.500.12867/6906International Journal of Interactive Mobile Technologieshttps://doi.org/10.3991/ijim.v17i05.34767After the isolation caused by the pandemic, the entertainment sector has been forced to change the way it markets its products and services, and users have been adapting to the change. Companies dedicated to the film industry have had to bet on digital marketing to attract customers through the promotion and advertising of movies, thus attracting a larger audience to their theaters. The objective of this research article is to provide added value and innovation to the advertising promotions of movies in the premiere, through the development of a mobile application based on augmented reality to improve customers’ shopping experience. For which the Agile Mobile-D Methodology was used for the development of the application and the results were studied using 5 indicators: Time to choose a movie, where an improvement of 38.26% was obtained compared to the Pre-Test; regarding the indicator time to acquire information about the movie, an improvement of 81.33% was obtained. 33%; concerning the third indicator, time to initiate the purchase, an improvement of 88% was obtained; concerning the fourth indicator, time to obtain a reminder, an improvement of 83.33% was obtained, making the time with the use of the application shorter; finally, concerning the customer satisfaction indicator, 73% of the users who used the application rated their experience as between satisfied and very satisfied.Campus Lima Norteapplication/pdfengInternational Association of Online EngineeringATInternational Journal of Interactive Mobile Technologies;vol. 17, n° 5info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/4.0/Repositorio Institucional - UTPUniversidad Tecnológica del Perúreponame:UTP-Institucionalinstname:Universidad Tecnológica del Perúinstacron:UTPFilm companiesDigital marketingMovie theaterAugmented realityMobile applicationttps://purl.org/pe-repo/ocde/ford#1.02.00Digital tool for film promotion through the use of augmented realityinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionORIGINALF.Pucuhuayla_Articulo_2023.pdfF.Pucuhuayla_Articulo_2023.pdfapplication/pdf4651463http://repositorio.utp.edu.pe/bitstream/20.500.12867/6906/1/F.Pucuhuayla_Articulo_2023.pdf465018f76a54119a36c80e7e01c68bbfMD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.utp.edu.pe/bitstream/20.500.12867/6906/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52TEXTF.Pucuhuayla_Articulo_2023.pdf.txtF.Pucuhuayla_Articulo_2023.pdf.txtExtracted texttext/plain41740http://repositorio.utp.edu.pe/bitstream/20.500.12867/6906/3/F.Pucuhuayla_Articulo_2023.pdf.txt7615f543e7e5c64a1f69c4bd6b0983f0MD53THUMBNAILF.Pucuhuayla_Articulo_2023.pdf.jpgF.Pucuhuayla_Articulo_2023.pdf.jpgGenerated Thumbnailimage/jpeg13709http://repositorio.utp.edu.pe/bitstream/20.500.12867/6906/4/F.Pucuhuayla_Articulo_2023.pdf.jpg17068774ea35d76c8ad00baa75560970MD5420.500.12867/6906oai:repositorio.utp.edu.pe:20.500.12867/69062023-04-28 20:04:05.929Repositorio Institucional de la Universidad Tecnológica del Perúrepositorio@utp.edu.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