The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
Descripción del Articulo
In recent years, serious games have gained greater relevance in the educational field due to their usefulness in the intellectual development of students. With this objective in mind, we conducted a systematic literature review on serious games in the learning of primary-school students to reveal th...
Autores: | , , |
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Formato: | tesis de grado |
Fecha de Publicación: | 2024 |
Institución: | Universidad Nacional de San Agustín |
Repositorio: | UNSA-Institucional |
Lenguaje: | español |
OAI Identifier: | oai:repositorio.unsa.edu.pe:20.500.12773/19261 |
Enlace del recurso: | https://hdl.handle.net/20.500.12773/19261 |
Nivel de acceso: | acceso abierto |
Materia: | elementary education; primary education; serious games; serious video games https://purl.org/pe-repo/ocde/ford#5.03.01 |
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Talavera Mendoza, Fabiola MaryArosquipa Lopez, Julissa YenyNuñoncca Huaycho, Ruth NatalyYallercco Santos, Fernanda Irene2025-01-06T18:53:53Z2025-01-06T18:53:53Z2024In recent years, serious games have gained greater relevance in the educational field due to their usefulness in the intellectual development of students. With this objective in mind, we conducted a systematic literature review on serious games in the learning of primary-school students to reveal the advantages and the disadvantages, as well as the effects of educational game strategies and in the application areas, when using the PRISMA methodology to analyse the academic progress during the last 10 years. We conducted the search, selection and analysis in different databases, such as SCOPUS, ERIC and Dimensions, and analysed 54 studies. The results showed that serious games have a positive impact on cognition; and they generate significant learning achievements. Likewise, the game-based learning strategy concentrates a high level of motivation, generated by the interest, commitment and fun to solve the activities. However, it was also noted that the competition among students to reach the highest competencies can increase the level of anxiety. In addition, inadequate methodology and teacher unfamiliarity can cause negative effects, such as apathy towards serious games. Regarding the intervention areas, a greater application was observed in mathematics, the social sciences, communication and natural sciences. On the other hand, mathematical and communicative skills are the most addressed topics.application/pdfhttps://hdl.handle.net/20.500.12773/19261spaUniversidad Nacional de San Agustín de ArequipaPEinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0/Universidad Nacional de San Agustín de ArequipaRepositorio Institucional - UNSAreponame:UNSA-Institucionalinstname:Universidad Nacional de San Agustíninstacron:UNSAelementary education; primary education; serious games; serious video gameshttps://purl.org/pe-repo/ocde/ford#5.03.01The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Reviewinfo:eu-repo/semantics/bachelorThesisSUNEDU29655194https://orcid.org/0000-0002-0008-5206775698667871908872045663112016Cisneros Chavez, Betsy CarolOjeda Collazos, Sheyla CarlotTalavera Mendoza, Fabiola Maryhttps://purl.org/pe-repo/renati/level#tituloProfesionalhttps://purl.org/pe-repo/renati/type#tesisEducación con especialidad de Educación PrimariaUniversidad Nacional de San Agustín de Arequipa.Facultad de Ciencias de la EducaciónLicenciada en Educación, especialidad: Educación PrimariaTesis Formato ArtículoORIGINALTesis.pdfapplication/pdf1311458https://repositorio.unsa.edu.pe/bitstreams/67d0243c-e4c6-4c9b-bc4a-5b0f54f5cc4a/download77f90c25e1bb7e905105b073cfd100c1MD51Reporte de Similitud.pdfapplication/pdf1892570https://repositorio.unsa.edu.pe/bitstreams/ecc8be4a-9b61-4cc0-bc8f-f31ece5a0427/download8df4402798e8d6ebf7d10239861f5279MD52Autorización de Publicación Digital 1.pdfapplication/pdf800469https://repositorio.unsa.edu.pe/bitstreams/5b8ce8fd-2a5f-4464-8d58-d8208003bf67/download98e93f69c4faf6a34d35de9c20c1d1eeMD53Autorización de Publicación Digital 2.pdfapplication/pdf800763https://repositorio.unsa.edu.pe/bitstreams/38549b01-cfb6-4ff4-9588-89a761ee4e6b/download6ac21af9c84ae27ebe1c709f009050d5MD54Autorización de Publicación Digital 3.pdfapplication/pdf464733https://repositorio.unsa.edu.pe/bitstreams/bcac2ffb-fb9c-4fb8-8b7d-1677edd7ed79/download16457dafdc84a47a8e504f45d054bdc2MD5520.500.12773/19261oai:repositorio.unsa.edu.pe:20.500.12773/192612025-01-06 13:54:04.707http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttps://repositorio.unsa.edu.peRepositorio Institucional UNSAvridi.gestioninformacion@unsa.edu.pe |
dc.title.es_PE.fl_str_mv |
The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review |
title |
The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review |
spellingShingle |
The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review Arosquipa Lopez, Julissa Yeny elementary education; primary education; serious games; serious video games https://purl.org/pe-repo/ocde/ford#5.03.01 |
title_short |
The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review |
title_full |
The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review |
title_fullStr |
The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review |
title_full_unstemmed |
The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review |
title_sort |
The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review |
author |
Arosquipa Lopez, Julissa Yeny |
author_facet |
Arosquipa Lopez, Julissa Yeny Nuñoncca Huaycho, Ruth Nataly Yallercco Santos, Fernanda Irene |
author_role |
author |
author2 |
Nuñoncca Huaycho, Ruth Nataly Yallercco Santos, Fernanda Irene |
author2_role |
author author |
dc.contributor.advisor.fl_str_mv |
Talavera Mendoza, Fabiola Mary |
dc.contributor.author.fl_str_mv |
Arosquipa Lopez, Julissa Yeny Nuñoncca Huaycho, Ruth Nataly Yallercco Santos, Fernanda Irene |
dc.subject.es_PE.fl_str_mv |
elementary education; primary education; serious games; serious video games |
topic |
elementary education; primary education; serious games; serious video games https://purl.org/pe-repo/ocde/ford#5.03.01 |
dc.subject.ocde.es_PE.fl_str_mv |
https://purl.org/pe-repo/ocde/ford#5.03.01 |
description |
In recent years, serious games have gained greater relevance in the educational field due to their usefulness in the intellectual development of students. With this objective in mind, we conducted a systematic literature review on serious games in the learning of primary-school students to reveal the advantages and the disadvantages, as well as the effects of educational game strategies and in the application areas, when using the PRISMA methodology to analyse the academic progress during the last 10 years. We conducted the search, selection and analysis in different databases, such as SCOPUS, ERIC and Dimensions, and analysed 54 studies. The results showed that serious games have a positive impact on cognition; and they generate significant learning achievements. Likewise, the game-based learning strategy concentrates a high level of motivation, generated by the interest, commitment and fun to solve the activities. However, it was also noted that the competition among students to reach the highest competencies can increase the level of anxiety. In addition, inadequate methodology and teacher unfamiliarity can cause negative effects, such as apathy towards serious games. Regarding the intervention areas, a greater application was observed in mathematics, the social sciences, communication and natural sciences. On the other hand, mathematical and communicative skills are the most addressed topics. |
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2024 |
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2024 |
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bachelorThesis |
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https://hdl.handle.net/20.500.12773/19261 |
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Universidad Nacional de San Agustín de Arequipa |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).