The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review

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In recent years, serious games have gained greater relevance in the educational field due to their usefulness in the intellectual development of students. With this objective in mind, we conducted a systematic literature review on serious games in the learning of primary-school students to reveal th...

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Detalles Bibliográficos
Autores: Arosquipa Lopez, Julissa Yeny, Nuñoncca Huaycho, Ruth Nataly, Yallercco Santos, Fernanda Irene
Formato: tesis de grado
Fecha de Publicación:2024
Institución:Universidad Nacional de San Agustín
Repositorio:UNSA-Institucional
Lenguaje:español
OAI Identifier:oai:repositorio.unsa.edu.pe:20.500.12773/19261
Enlace del recurso:https://hdl.handle.net/20.500.12773/19261
Nivel de acceso:acceso abierto
Materia:elementary education; primary education; serious games; serious video games
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spelling Talavera Mendoza, Fabiola MaryArosquipa Lopez, Julissa YenyNuñoncca Huaycho, Ruth NatalyYallercco Santos, Fernanda Irene2025-01-06T18:53:53Z2025-01-06T18:53:53Z2024In recent years, serious games have gained greater relevance in the educational field due to their usefulness in the intellectual development of students. With this objective in mind, we conducted a systematic literature review on serious games in the learning of primary-school students to reveal the advantages and the disadvantages, as well as the effects of educational game strategies and in the application areas, when using the PRISMA methodology to analyse the academic progress during the last 10 years. We conducted the search, selection and analysis in different databases, such as SCOPUS, ERIC and Dimensions, and analysed 54 studies. The results showed that serious games have a positive impact on cognition; and they generate significant learning achievements. Likewise, the game-based learning strategy concentrates a high level of motivation, generated by the interest, commitment and fun to solve the activities. However, it was also noted that the competition among students to reach the highest competencies can increase the level of anxiety. In addition, inadequate methodology and teacher unfamiliarity can cause negative effects, such as apathy towards serious games. Regarding the intervention areas, a greater application was observed in mathematics, the social sciences, communication and natural sciences. On the other hand, mathematical and communicative skills are the most addressed topics.application/pdfhttps://hdl.handle.net/20.500.12773/19261spaUniversidad Nacional de San Agustín de ArequipaPEinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0/Universidad Nacional de San Agustín de ArequipaRepositorio Institucional - UNSAreponame:UNSA-Institucionalinstname:Universidad Nacional de San Agustíninstacron:UNSAelementary education; primary education; serious games; serious video gameshttps://purl.org/pe-repo/ocde/ford#5.03.01The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Reviewinfo:eu-repo/semantics/bachelorThesisSUNEDU29655194https://orcid.org/0000-0002-0008-5206775698667871908872045663112016Cisneros Chavez, Betsy CarolOjeda Collazos, Sheyla CarlotTalavera Mendoza, Fabiola Maryhttps://purl.org/pe-repo/renati/level#tituloProfesionalhttps://purl.org/pe-repo/renati/type#tesisEducación con especialidad de Educación PrimariaUniversidad Nacional de San Agustín de Arequipa.Facultad de Ciencias de la EducaciónLicenciada en Educación, especialidad: Educación PrimariaTesis Formato ArtículoORIGINALTesis.pdfapplication/pdf1311458https://repositorio.unsa.edu.pe/bitstreams/67d0243c-e4c6-4c9b-bc4a-5b0f54f5cc4a/download77f90c25e1bb7e905105b073cfd100c1MD51Reporte de Similitud.pdfapplication/pdf1892570https://repositorio.unsa.edu.pe/bitstreams/ecc8be4a-9b61-4cc0-bc8f-f31ece5a0427/download8df4402798e8d6ebf7d10239861f5279MD52Autorización de Publicación Digital 1.pdfapplication/pdf800469https://repositorio.unsa.edu.pe/bitstreams/5b8ce8fd-2a5f-4464-8d58-d8208003bf67/download98e93f69c4faf6a34d35de9c20c1d1eeMD53Autorización de Publicación Digital 2.pdfapplication/pdf800763https://repositorio.unsa.edu.pe/bitstreams/38549b01-cfb6-4ff4-9588-89a761ee4e6b/download6ac21af9c84ae27ebe1c709f009050d5MD54Autorización de Publicación Digital 3.pdfapplication/pdf464733https://repositorio.unsa.edu.pe/bitstreams/bcac2ffb-fb9c-4fb8-8b7d-1677edd7ed79/download16457dafdc84a47a8e504f45d054bdc2MD5520.500.12773/19261oai:repositorio.unsa.edu.pe:20.500.12773/192612025-01-06 13:54:04.707http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttps://repositorio.unsa.edu.peRepositorio Institucional UNSAvridi.gestioninformacion@unsa.edu.pe
dc.title.es_PE.fl_str_mv The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
title The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
spellingShingle The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
Arosquipa Lopez, Julissa Yeny
elementary education; primary education; serious games; serious video games
https://purl.org/pe-repo/ocde/ford#5.03.01
title_short The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
title_full The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
title_fullStr The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
title_full_unstemmed The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
title_sort The Impact of Serious Games on Learning in Primary Education: A Systematic Literature Review
author Arosquipa Lopez, Julissa Yeny
author_facet Arosquipa Lopez, Julissa Yeny
Nuñoncca Huaycho, Ruth Nataly
Yallercco Santos, Fernanda Irene
author_role author
author2 Nuñoncca Huaycho, Ruth Nataly
Yallercco Santos, Fernanda Irene
author2_role author
author
dc.contributor.advisor.fl_str_mv Talavera Mendoza, Fabiola Mary
dc.contributor.author.fl_str_mv Arosquipa Lopez, Julissa Yeny
Nuñoncca Huaycho, Ruth Nataly
Yallercco Santos, Fernanda Irene
dc.subject.es_PE.fl_str_mv elementary education; primary education; serious games; serious video games
topic elementary education; primary education; serious games; serious video games
https://purl.org/pe-repo/ocde/ford#5.03.01
dc.subject.ocde.es_PE.fl_str_mv https://purl.org/pe-repo/ocde/ford#5.03.01
description In recent years, serious games have gained greater relevance in the educational field due to their usefulness in the intellectual development of students. With this objective in mind, we conducted a systematic literature review on serious games in the learning of primary-school students to reveal the advantages and the disadvantages, as well as the effects of educational game strategies and in the application areas, when using the PRISMA methodology to analyse the academic progress during the last 10 years. We conducted the search, selection and analysis in different databases, such as SCOPUS, ERIC and Dimensions, and analysed 54 studies. The results showed that serious games have a positive impact on cognition; and they generate significant learning achievements. Likewise, the game-based learning strategy concentrates a high level of motivation, generated by the interest, commitment and fun to solve the activities. However, it was also noted that the competition among students to reach the highest competencies can increase the level of anxiety. In addition, inadequate methodology and teacher unfamiliarity can cause negative effects, such as apathy towards serious games. Regarding the intervention areas, a greater application was observed in mathematics, the social sciences, communication and natural sciences. On the other hand, mathematical and communicative skills are the most addressed topics.
publishDate 2024
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