Design and Evaluation of a Multisensory Tangible Game Device for Inclusive Pre-Braille Literacy
Descripción del Articulo
This paper presents the design and evaluation of a multisensory tangible game device aimed at promoting pre-Braille literacy in children with varying visual abilities, including those who are blind, partially sighted, and sighted. The prototype integrates tactile, auditory, and visual elements to pr...
| Autores: | , , , , , |
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| Formato: | artículo |
| Fecha de Publicación: | 2026 |
| Institución: | Universidad Nacional Micaela Bastidas de Apurímac |
| Repositorio: | UNAMBA-Institucional |
| Lenguaje: | inglés |
| OAI Identifier: | oai:null:20.500.14195/1488 |
| Enlace del recurso: | https://doi.org/10.3390/educsci15091110 https://hdl.handle.net/20.500.14195/1488 |
| Nivel de acceso: | acceso abierto |
| Materia: | Braille Multisensory Inclusive Game Device Learning Literacy Serious game https://purl.org/pe-repo/ocde/ford#2.02.04 |
| Sumario: | This paper presents the design and evaluation of a multisensory tangible game device aimed at promoting pre-Braille literacy in children with varying visual abilities, including those who are blind, partially sighted, and sighted. The prototype integrates tactile, auditory, and visual elements to provide an inclusive and engaging learning experience. The device combines educational content with game-based learning, allowing users to interact with Braille characters through touch while receiving auditory feedback and visual cues. A focus group evaluation was conducted to assess the prototype’s effectiveness, engagement, and educational value. Results indicated that the device successfully captured users’ attention, with 83% recognizing its potential as a valuable educational tool for teaching pre-Braille literacy, 92% of participants reporting high engagement, and 75% of participants agreeing with the serious game approach. Feedback also highlighted areas for improvement, including the need for clearer tactile differentiation and more adaptive learning features. This study demonstrates the potential of combining multisensory feedback and serious gaming to enhance literacy education in children with visual impairments and provides insights into the further development of inclusive educational technologies. |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).