Design and Evaluation of a Multisensory Tangible Game Device for Inclusive Pre-Braille Literacy

Descripción del Articulo

This paper presents the design and evaluation of a multisensory tangible game device aimed at promoting pre-Braille literacy in children with varying visual abilities, including those who are blind, partially sighted, and sighted. The prototype integrates tactile, auditory, and visual elements to pr...

Descripción completa

Detalles Bibliográficos
Autores: Ibarra Cabrera, Manuel J., Gamarra Chipa, Roel Waldiry, Rojas Enriquez, Hesmeralda, Mamani Coaquira, Yonatan, Huillcen Baca, Herwin Alayn, Calderon Vilca, David
Formato: artículo
Fecha de Publicación:2026
Institución:Universidad Nacional Micaela Bastidas de Apurímac
Repositorio:UNAMBA-Institucional
Lenguaje:inglés
OAI Identifier:oai:null:20.500.14195/1488
Enlace del recurso:https://doi.org/10.3390/educsci15091110
https://hdl.handle.net/20.500.14195/1488
Nivel de acceso:acceso abierto
Materia:Braille
Multisensory
Inclusive
Game
Device
Learning
Literacy
Serious game
https://purl.org/pe-repo/ocde/ford#2.02.04
Descripción
Sumario:This paper presents the design and evaluation of a multisensory tangible game device aimed at promoting pre-Braille literacy in children with varying visual abilities, including those who are blind, partially sighted, and sighted. The prototype integrates tactile, auditory, and visual elements to provide an inclusive and engaging learning experience. The device combines educational content with game-based learning, allowing users to interact with Braille characters through touch while receiving auditory feedback and visual cues. A focus group evaluation was conducted to assess the prototype’s effectiveness, engagement, and educational value. Results indicated that the device successfully captured users’ attention, with 83% recognizing its potential as a valuable educational tool for teaching pre-Braille literacy, 92% of participants reporting high engagement, and 75% of participants agreeing with the serious game approach. Feedback also highlighted areas for improvement, including the need for clearer tactile differentiation and more adaptive learning features. This study demonstrates the potential of combining multisensory feedback and serious gaming to enhance literacy education in children with visual impairments and provides insights into the further development of inclusive educational technologies.
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).