Programa educativo de juegos interactivos para mejorar la expresión oral en inglés en estudiantes de cuarto grado de secundaria en la institución educativa Aplicación UNAP, San Juan Bautista 2019

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The aim of this research study was to assess the effectiveness of a learner training program based on interactive games to improve fourth year students’ English-speaking skills at Aplicación UNAP Secondary School, San Juan Bautista 2019. The type of research was evaluative and field study, contempor...

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Detalles Bibliográficos
Autor: Cárdenas Paredes, Marissa Colette
Formato: tesis de grado
Fecha de Publicación:2021
Institución:Universidad Nacional De La Amazonía Peruana
Repositorio:UNAPIquitos-Institucional
Lenguaje:español
OAI Identifier:oai:repositorio.unapiquitos.edu.pe:20.500.12737/8124
Enlace del recurso:https://hdl.handle.net/20.500.12737/8124
Nivel de acceso:acceso abierto
Materia:Expresión oral
Inglés
Juego educativo
Estudiante de secundaria
https://purl.org/pe-repo/ocde/ford#5.03.01
Descripción
Sumario:The aim of this research study was to assess the effectiveness of a learner training program based on interactive games to improve fourth year students’ English-speaking skills at Aplicación UNAP Secondary School, San Juan Bautista 2019. The type of research was evaluative and field study, contemporary transectional, univariate and quasi-experimental designs with pretest, posttest and control group. The population was made up by 92 students and a deterministic sample of 64, divided into the experimental group (4th A, 32 learners) and the control group (4th B, 32 learners). The results of the posttest show that the experimental group outperformed the control group as their mean scores were higher (13,56 > 10,62) in English speaking. The same happened in its indicators: Fluency (14,15 > 11,71), grammar (13,45 > 11,12), pronunciation (13,87 > 10,21), vocabulary (13,65 > 10,65), body language (14,81 > 11,46). In conclusion, the results of the U test of Mann-Whitney for independent samples showed that the learner training program based on interactive games improves significantly the population students’ English-speaking skills, as p-value = 0.000 < ? = 0.05, accepting the working hypothesis.
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