Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
Descripción del Articulo
The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic review of the literature to discover to what extent gamified mobile applications improve worker productivity within a company. The intent is to contribut...
| Autor: | |
|---|---|
| Formato: | artículo |
| Fecha de Publicación: | 2021 |
| Institución: | Universidad Cesar Vallejo |
| Repositorio: | UCV-Institucional |
| Lenguaje: | inglés |
| OAI Identifier: | oai:repositorio.ucv.edu.pe:20.500.12692/140097 |
| Enlace del recurso: | https://www.temjournal.com/content/104/TEMJournalNovember2021_1869_1878.pdf https://hdl.handle.net/20.500.12692/140097 https://doi.org/10.18421/TEM104-50 |
| Nivel de acceso: | acceso abierto |
| Materia: | Gamificación Productividad Empleado - Trabajo Empresas https://purl.org/pe-repo/ocde/ford#2.02.04 |
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Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review |
| title |
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review |
| spellingShingle |
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review Cardoso Miranda, Miguel Angel Gamificación Productividad Empleado - Trabajo Empresas https://purl.org/pe-repo/ocde/ford#2.02.04 |
| title_short |
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review |
| title_full |
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review |
| title_fullStr |
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review |
| title_full_unstemmed |
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review |
| title_sort |
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review |
| author |
Cardoso Miranda, Miguel Angel |
| author_facet |
Cardoso Miranda, Miguel Angel |
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author |
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Cardoso Miranda, Miguel Angel |
| dc.subject.es_PE.fl_str_mv |
Gamificación Productividad Empleado - Trabajo Empresas |
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Gamificación Productividad Empleado - Trabajo Empresas https://purl.org/pe-repo/ocde/ford#2.02.04 |
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https://purl.org/pe-repo/ocde/ford#2.02.04 |
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The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic review of the literature to discover to what extent gamified mobile applications improve worker productivity within a company. The intent is to contribute to more profound understanding of learning contexts, methodologies, techniques and objectives with the application of mobile gamification. The literature emphasizes that mobile gamification can be used to enhance the learning process, improve performance and achieve worker objectives, especially in production and IT areas. To do this, an analysis is presented of the areas that use mobile gamification, the techniques used and the effects that are achieved with its application in companies. It seeks to close the knowledge gap by quantifying the gamification characteristics found in applications. Due to the paucity of studies on mobile gamification at work productivity, this work also points the way to new research. |
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2021 |
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2024-05-14T21:01:40Z |
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2024-05-14T21:01:40Z |
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2021 |
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2217-8309 |
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https://www.temjournal.com/content/104/TEMJournalNovember2021_1869_1878.pdf https://hdl.handle.net/20.500.12692/140097 |
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https://doi.org/10.18421/TEM104-50 |
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2217-8309 |
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eng |
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TEM JOURNAL - Technology, Education, Management, Informatics;Vol.10 Issue 4, Pages 1869-1878 |
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Cardoso Miranda, Miguel Angel2024-05-14T21:01:40Z2024-05-14T21:01:40Z20212217-8309https://www.temjournal.com/content/104/TEMJournalNovember2021_1869_1878.pdfhttps://hdl.handle.net/20.500.12692/140097https://doi.org/10.18421/TEM104-50The main goal of this article is to identify the use of gamified mobile applications and their impact on work productivity. We employ a systematic review of the literature to discover to what extent gamified mobile applications improve worker productivity within a company. The intent is to contribute to more profound understanding of learning contexts, methodologies, techniques and objectives with the application of mobile gamification. The literature emphasizes that mobile gamification can be used to enhance the learning process, improve performance and achieve worker objectives, especially in production and IT areas. To do this, an analysis is presented of the areas that use mobile gamification, the techniques used and the effects that are achieved with its application in companies. It seeks to close the knowledge gap by quantifying the gamification characteristics found in applications. Due to the paucity of studies on mobile gamification at work productivity, this work also points the way to new research.SCOPUSLima NorteEscuela de Ingeniería de SistemasSistemas de Información y ComunicacionesTecnologías de la información y comunicaciónDesarrollo económico, empleo y emprendimientoTrabajo decente y crecimiento económicoPRESENCIALapplication/pdfengUniversidad César VallejoPETEM JOURNAL - Technology, Education, Management, Informatics;Vol.10 Issue 4, Pages 1869-1878https://www.temjournal.com/content/104/TEMJournalNovember2021_1869_1878.pdfurn:issn:2217-8309info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/4.0/Repositorio Institucional - UCVUniversidad César Vallejoreponame:UCV-Institucionalinstname:Universidad Cesar Vallejoinstacron:UCVGamificaciónProductividadEmpleado - TrabajoEmpresashttps://purl.org/pe-repo/ocde/ford#2.02.04Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Reviewinfo:eu-repo/semantics/articleIngeniería de SistemasUniversidad César Vallejo. 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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).