Gamit! Icing on the Cake for Mathematics Gamification

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Gamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and student attitudes. This research aimed primarily to assess the change in attitude...

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Detalles Bibliográficos
Autores: Rincon-Flores, Elvira G., Santos-Guevara, Brenda N., Martinez-Cardiel, Lizette, Rodríguez Rodríguez, Nadia Katherine, Quintana Cruz, Hernán Alejandro, Matsuura Sonoda, Alberto
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad de Lima
Repositorio:ULIMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.ulima.edu.pe:20.500.12724/17981
Enlace del recurso:https://hdl.handle.net/20.500.12724/17981
https://doi.org/10.3390/su15032334
Nivel de acceso:acceso abierto
Materia:Gamification
Mathematics
College teaching
Web-based instruction
Gamificación
Matemáticas
Enseñanza universitaria
Enseñanza en línea
https://purl.org/pe-repo/ocde/ford#5.08.00
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dc.title.en_EN.fl_str_mv Gamit! Icing on the Cake for Mathematics Gamification
title Gamit! Icing on the Cake for Mathematics Gamification
spellingShingle Gamit! Icing on the Cake for Mathematics Gamification
Rincon-Flores, Elvira G.
Gamification
Mathematics
College teaching
Web-based instruction
Gamificación
Matemáticas
Enseñanza universitaria
Enseñanza en línea
https://purl.org/pe-repo/ocde/ford#5.08.00
title_short Gamit! Icing on the Cake for Mathematics Gamification
title_full Gamit! Icing on the Cake for Mathematics Gamification
title_fullStr Gamit! Icing on the Cake for Mathematics Gamification
title_full_unstemmed Gamit! Icing on the Cake for Mathematics Gamification
title_sort Gamit! Icing on the Cake for Mathematics Gamification
author Rincon-Flores, Elvira G.
author_facet Rincon-Flores, Elvira G.
Santos-Guevara, Brenda N.
Martinez-Cardiel, Lizette
Rodríguez Rodríguez, Nadia Katherine
Quintana Cruz, Hernán Alejandro
Matsuura Sonoda, Alberto
author_role author
author2 Santos-Guevara, Brenda N.
Martinez-Cardiel, Lizette
Rodríguez Rodríguez, Nadia Katherine
Quintana Cruz, Hernán Alejandro
Matsuura Sonoda, Alberto
author2_role author
author
author
author
author
dc.contributor.other.none.fl_str_mv Rodríguez Rodríguez, Nadia Katherine
Quintana Cruz, Hernán Alejandro
Matsuura Sonoda, Alberto
dc.contributor.author.fl_str_mv Rincon-Flores, Elvira G.
Santos-Guevara, Brenda N.
Martinez-Cardiel, Lizette
Rodríguez Rodríguez, Nadia Katherine
Quintana Cruz, Hernán Alejandro
Matsuura Sonoda, Alberto
dc.subject.en_EN.fl_str_mv Gamification
Mathematics
College teaching
Web-based instruction
topic Gamification
Mathematics
College teaching
Web-based instruction
Gamificación
Matemáticas
Enseñanza universitaria
Enseñanza en línea
https://purl.org/pe-repo/ocde/ford#5.08.00
dc.subject.es_PE.fl_str_mv Gamificación
Matemáticas
Enseñanza universitaria
Enseñanza en línea
dc.subject.ocde.none.fl_str_mv https://purl.org/pe-repo/ocde/ford#5.08.00
description Gamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and student attitudes. This research aimed primarily to assess the change in attitude towards mathematics in high school students through a gamified methodology involving a reward system managed through a web platform called Gamit! This platform was developed by professors from two Latin American universities to manage gamification in a way that ensured that the anonymity of the class rankings was maintained. A mixed (QUAN-Qual) and quasi-experimental methodological approach was used for this study; two questionnaires were applied to 454 high school students and a focus group was performed with a group of seven professors. The quantitative analysis was processed with SPSS and consisted of ANOVAS and post hoc tests for more than two samples, while the focus group analysis was performed through inductive analysis. Results show benefits for professors and learners. Students improved their attitudes toward mathematics, reducing anxiety and improving willingness, while professors found a dynamic and optimal way to manage gamification on Gamit!
publishDate 2023
dc.date.accessioned.none.fl_str_mv 2023-03-29T15:24:39Z
dc.date.available.none.fl_str_mv 2023-03-29T15:24:39Z
dc.date.issued.fl_str_mv 2023
dc.type.none.fl_str_mv info:eu-repo/semantics/article
dc.type.other.none.fl_str_mv Artículo en Scopus
format article
dc.identifier.citation.es_PE.fl_str_mv Rincon-Flores, E. G., Santos-Guevara, B. N., Martinez-Cardiel, L., Rodriguez-Rodriguez, N. K., Quintana-Cruz, H. A. & Matsuura-Sonoda, A. (2023). Gamit! Icing on the Cake for Mathematics Gamification. Sustainability, 15(3). https://doi.org/10.3390/su15032334
dc.identifier.issn.none.fl_str_mv 2071-1050
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12724/17981
dc.identifier.journal.none.fl_str_mv Sustainability
dc.identifier.isni.none.fl_str_mv 0000000121541816
dc.identifier.doi.none.fl_str_mv https://doi.org/10.3390/su15032334
dc.identifier.scopusid.none.fl_str_mv 2-s2.0-85147861674
identifier_str_mv Rincon-Flores, E. G., Santos-Guevara, B. N., Martinez-Cardiel, L., Rodriguez-Rodriguez, N. K., Quintana-Cruz, H. A. & Matsuura-Sonoda, A. (2023). Gamit! Icing on the Cake for Mathematics Gamification. Sustainability, 15(3). https://doi.org/10.3390/su15032334
2071-1050
Sustainability
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2-s2.0-85147861674
url https://hdl.handle.net/20.500.12724/17981
https://doi.org/10.3390/su15032334
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language eng
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dc.source.none.fl_str_mv Repositorio Institucional - Ulima
Universidad de Lima
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spelling Rincon-Flores, Elvira G.Santos-Guevara, Brenda N.Martinez-Cardiel, LizetteRodríguez Rodríguez, Nadia KatherineQuintana Cruz, Hernán AlejandroMatsuura Sonoda, AlbertoRodríguez Rodríguez, Nadia KatherineQuintana Cruz, Hernán AlejandroMatsuura Sonoda, Alberto2023-03-29T15:24:39Z2023-03-29T15:24:39Z2023Rincon-Flores, E. G., Santos-Guevara, B. N., Martinez-Cardiel, L., Rodriguez-Rodriguez, N. K., Quintana-Cruz, H. A. & Matsuura-Sonoda, A. (2023). Gamit! Icing on the Cake for Mathematics Gamification. Sustainability, 15(3). https://doi.org/10.3390/su150323342071-1050https://hdl.handle.net/20.500.12724/17981Sustainability0000000121541816https://doi.org/10.3390/su150323342-s2.0-85147861674Gamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and student attitudes. This research aimed primarily to assess the change in attitude towards mathematics in high school students through a gamified methodology involving a reward system managed through a web platform called Gamit! This platform was developed by professors from two Latin American universities to manage gamification in a way that ensured that the anonymity of the class rankings was maintained. A mixed (QUAN-Qual) and quasi-experimental methodological approach was used for this study; two questionnaires were applied to 454 high school students and a focus group was performed with a group of seven professors. The quantitative analysis was processed with SPSS and consisted of ANOVAS and post hoc tests for more than two samples, while the focus group analysis was performed through inductive analysis. Results show benefits for professors and learners. Students improved their attitudes toward mathematics, reducing anxiety and improving willingness, while professors found a dynamic and optimal way to manage gamification on Gamit!application/htmlengMDPICHurn:issn: 2071-1050info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/4.0/Repositorio Institucional - UlimaUniversidad de Limareponame:ULIMA-Institucionalinstname:Universidad de Limainstacron:ULIMAGamificationMathematicsCollege teachingWeb-based instructionGamificaciónMatemáticasEnseñanza universitariaEnseñanza en líneahttps://purl.org/pe-repo/ocde/ford#5.08.00Gamit! Icing on the Cake for Mathematics Gamificationinfo:eu-repo/semantics/articleArtículo en ScopusRodriguez Rodriguez, Nadia Katherine (Ingeniería de Sistemas)Quintana Cruz, Hernan Alejandro (Ingeniería de Sistemas)Matsuura Sonoda, Alberto (Comunicación)Rodriguez Rodriguez, Nadia Katherine (Carrera de Ingeniería de Sistemas, Universidad de Lima)Quintana Cruz, Hernan Alejandro (Carrera de Ingeniería de Sistemas, Universidad de Lima)Matsuura Sonoda, Alberto (Innovación Educativa, Universidad de Lima)9LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorio.ulima.edu.pe/bitstream/20.500.12724/17981/3/license.txt8a4605be74aa9ea9d79846c1fba20a33MD53CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-81037https://repositorio.ulima.edu.pe/bitstream/20.500.12724/17981/2/license_rdf8fc46f5e71650fd7adee84a69b9163c2MD5220.500.12724/17981oai:repositorio.ulima.edu.pe:20.500.12724/179812025-03-06 19:21:21.273Repositorio Universidad de Limarepositorio@ulima.edu.peTk9URTogUExBQ0UgWU9VUiBPV04gTElDRU5TRSBIRVJFClRoaXMgc2FtcGxlIGxpY2Vuc2UgaXMgcHJvdmlkZWQgZm9yIGluZm9ybWF0aW9uYWwgcHVycG9zZXMgb25seS4KCk5PTi1FWENMVVNJVkUgRElTVFJJQlVUSU9OIExJQ0VOU0UKCkJ5IHNpZ25pbmcgYW5kIHN1Ym1pdHRpbmcgdGhpcyBsaWNlbnNlLCB5b3UgKHRoZSBhdXRob3Iocykgb3IgY29weXJpZ2h0Cm93bmVyKSBncmFudHMgdG8gRFNwYWNlIFVuaXZlcnNpdHkgKERTVSkgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgdG8gcmVwcm9kdWNlLAp0cmFuc2xhdGUgKGFzIGRlZmluZWQgYmVsb3cpLCBhbmQvb3IgZGlzdHJpYnV0ZSB5b3VyIHN1Ym1pc3Npb24gKGluY2x1ZGluZwp0aGUgYWJzdHJhY3QpIHdvcmxkd2lkZSBpbiBwcmludCBhbmQgZWxlY3Ryb25pYyBmb3JtYXQgYW5kIGluIGFueSBtZWRpdW0sCmluY2x1ZGluZyBidXQgbm90IGxpbWl0ZWQgdG8gYXVkaW8gb3IgdmlkZW8uCgpZb3UgYWdyZWUgdGhhdCBEU1UgbWF5LCB3aXRob3V0IGNoYW5naW5nIHRoZSBjb250ZW50LCB0cmFuc2xhdGUgdGhlCnN1Ym1pc3Npb24gdG8gYW55IG1lZGl1bSBvciBmb3JtYXQgZm9yIHRoZSBwdXJwb3NlIG9mIHByZXNlcnZhdGlvbi4KCllvdSBhbHNvIGFncmVlIHRoYXQgRFNVIG1heSBrZWVwIG1vcmUgdGhhbiBvbmUgY29weSBvZiB0aGlzIHN1Ym1pc3Npb24gZm9yCnB1cnBvc2VzIG9mIHNlY3VyaXR5LCBiYWNrLXVwIGFuZCBwcmVzZXJ2YXRpb24uCgpZb3UgcmVwcmVzZW50IHRoYXQgdGhlIHN1Ym1pc3Npb24gaXMgeW91ciBvcmlnaW5hbCB3b3JrLCBhbmQgdGhhdCB5b3UgaGF2ZQp0aGUgcmlnaHQgdG8gZ3JhbnQgdGhlIHJpZ2h0cyBjb250YWluZWQgaW4gdGhpcyBsaWNlbnNlLiBZb3UgYWxzbyByZXByZXNlbnQKdGhhdCB5b3VyIHN1Ym1pc3Npb24gZG9lcyBub3QsIHRvIHRoZSBiZXN0IG9mIHlvdXIga25vd2xlZGdlLCBpbmZyaW5nZSB1cG9uCmFueW9uZSdzIGNvcHlyaWdodC4KCklmIHRoZSBzdWJtaXNzaW9uIGNvbnRhaW5zIG1hdGVyaWFsIGZvciB3aGljaCB5b3UgZG8gbm90IGhvbGQgY29weXJpZ2h0LAp5b3UgcmVwcmVzZW50IHRoYXQgeW91IGhhdmUgb2J0YWluZWQgdGhlIHVucmVzdHJpY3RlZCBwZXJtaXNzaW9uIG9mIHRoZQpjb3B5cmlnaHQgb3duZXIgdG8gZ3JhbnQgRFNVIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdApzdWNoIHRoaXJkLXBhcnR5IG93bmVkIG1hdGVyaWFsIGlzIGNsZWFybHkgaWRlbnRpZmllZCBhbmQgYWNrbm93bGVkZ2VkCndpdGhpbiB0aGUgdGV4dCBvciBjb250ZW50IG9mIHRoZSBzdWJtaXNzaW9uLgoKSUYgVEhFIFNVQk1JU1NJT04gSVMgQkFTRUQgVVBPTiBXT1JLIFRIQVQgSEFTIEJFRU4gU1BPTlNPUkVEIE9SIFNVUFBPUlRFRApCWSBBTiBBR0VOQ1kgT1IgT1JHQU5JWkFUSU9OIE9USEVSIFRIQU4gRFNVLCBZT1UgUkVQUkVTRU5UIFRIQVQgWU9VIEhBVkUKRlVMRklMTEVEIEFOWSBSSUdIVCBPRiBSRVZJRVcgT1IgT1RIRVIgT0JMSUdBVElPTlMgUkVRVUlSRUQgQlkgU1VDSApDT05UUkFDVCBPUiBBR1JFRU1FTlQuCgpEU1Ugd2lsbCBjbGVhcmx5IGlkZW50aWZ5IHlvdXIgbmFtZShzKSBhcyB0aGUgYXV0aG9yKHMpIG9yIG93bmVyKHMpIG9mIHRoZQpzdWJtaXNzaW9uLCBhbmQgd2lsbCBub3QgbWFrZSBhbnkgYWx0ZXJhdGlvbiwgb3RoZXIgdGhhbiBhcyBhbGxvd2VkIGJ5IHRoaXMKbGljZW5zZSwgdG8geW91ciBzdWJtaXNzaW9uLgo=
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