Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque

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The objective of this study is to optimize the teaching-learning process of the chemistry course at the secondary level in schools in Lambayeque through the use of augmented reality software. This study consisted of applying augmented reality software developed by myself, creating and using cards wi...

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Detalles Bibliográficos
Autor: Vargas Zatta, Felipe Alejandro
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Nacional Mayor de San Marcos
Repositorio:Revistas - Universidad Nacional Mayor de San Marcos
Lenguaje:español
OAI Identifier:oai:ojs.csi.unmsm:article/27137
Enlace del recurso:https://revistasinvestigacion.unmsm.edu.pe/index.php/rpcsis/article/view/27137
Nivel de acceso:acceso abierto
Materia:Augmented reality
Teaching learning process
Chemistry course
Unity 3D
Vuforia SDK
Realidad Aumentada
Proceso enseñanza – aprendizaje
Curso de química
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spelling Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of LambayequeRealidad aumentada, para el proceso de enseñanza - aprendizaje del curso de química a nivel secundario en los colegios de LambayequeVargas Zatta, Felipe AlejandroVargas Zatta, Felipe AlejandroAugmented realityTeaching learning processChemistry courseUnity 3DVuforia SDKRealidad AumentadaProceso enseñanza – aprendizajeCurso de químicaUnity 3DVuforia SDKThe objective of this study is to optimize the teaching-learning process of the chemistry course at the secondary level in schools in Lambayeque through the use of augmented reality software. This study consisted of applying augmented reality software developed by myself, creating and using cards with augmented reality objects. In this software, students can take their chemistry course class and view each object on the sheet through the application. The evaluation of the software was carried out with the participation of 40 students from the 4th year of high school, each of them using a cell phone. A survey in the form of a questionnaire was used to evaluate the level of approval of the use of augmented reality software, which consisted of a Likert scale with five levels. Students completed these questionnaires to provide feedback and opinion on the usefulness and effectiveness of the software. As a result of this research, it can be concluded that the augmented reality software demonstrated good performance in detecting markers and displaying 3D objects.El objetivo de este estudio es optimizar el proceso de enseñanza - aprendizaje del curso de química a nivel secundario en los colegios de Lambayeque mediante el uso de un software de realidad aumentada. Este estudio consistió en aplicar un software de realidad aumentada realizado por elaboración propia, creando y utilizando fichas con objetos de realidad aumentada. En este software, los estudiantes pueden realizar su clase del curso de química y visualizar cada objeto de la ficha mediante la aplicación. La evaluación del software se llevó a cabo con la participación de 40 estudiantes del 4to año de secundaria, cada uno de ellos utilizando un celular. Se empleó una encuesta en forma de cuestionario para evaluar el nivel de aprobación del uso del software de realidad aumentada, la cual consistía en una escala de Likert con cinco niveles. Los estudiantes completaron estos cuestionarios para proporcionar su retroalimentación y opinión sobre la utilidad y efectividad del software. Como resultado de esta investigación, se puede concluir que el software de realidad aumentada demostró un buen desempeño al detectar marcadores y mostrar objetos en 3D.Universidad Nacional Mayor de San Marcos, Facultad de Ingeniería de Sistemas e Informática2023-12-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistasinvestigacion.unmsm.edu.pe/index.php/rpcsis/article/view/2713710.15381/rpcs.v5i2.27137Revista Peruana de Computación y Sistemas; Vol. 5 No. 2 (2023); 41-51Revista peruana de computación y sistemas; Vol. 5 Núm. 2 (2023); 41-512617-2003reponame:Revistas - Universidad Nacional Mayor de San Marcosinstname:Universidad Nacional Mayor de San Marcosinstacron:UNMSMspahttps://revistasinvestigacion.unmsm.edu.pe/index.php/rpcsis/article/view/27137/20419Derechos de autor 2023 Felipe Alejandro Vargas Zattahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:ojs.csi.unmsm:article/271372023-12-20T13:35:37Z
dc.title.none.fl_str_mv Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque
Realidad aumentada, para el proceso de enseñanza - aprendizaje del curso de química a nivel secundario en los colegios de Lambayeque
title Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque
spellingShingle Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque
Vargas Zatta, Felipe Alejandro
Augmented reality
Teaching learning process
Chemistry course
Unity 3D
Vuforia SDK
Realidad Aumentada
Proceso enseñanza – aprendizaje
Curso de química
Unity 3D
Vuforia SDK
title_short Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque
title_full Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque
title_fullStr Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque
title_full_unstemmed Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque
title_sort Augmented reality, for the teaching-learning process of the chemistry course at the secondary level in the schools of Lambayeque
dc.creator.none.fl_str_mv Vargas Zatta, Felipe Alejandro
Vargas Zatta, Felipe Alejandro
author Vargas Zatta, Felipe Alejandro
author_facet Vargas Zatta, Felipe Alejandro
author_role author
dc.subject.none.fl_str_mv Augmented reality
Teaching learning process
Chemistry course
Unity 3D
Vuforia SDK
Realidad Aumentada
Proceso enseñanza – aprendizaje
Curso de química
Unity 3D
Vuforia SDK
topic Augmented reality
Teaching learning process
Chemistry course
Unity 3D
Vuforia SDK
Realidad Aumentada
Proceso enseñanza – aprendizaje
Curso de química
Unity 3D
Vuforia SDK
description The objective of this study is to optimize the teaching-learning process of the chemistry course at the secondary level in schools in Lambayeque through the use of augmented reality software. This study consisted of applying augmented reality software developed by myself, creating and using cards with augmented reality objects. In this software, students can take their chemistry course class and view each object on the sheet through the application. The evaluation of the software was carried out with the participation of 40 students from the 4th year of high school, each of them using a cell phone. A survey in the form of a questionnaire was used to evaluate the level of approval of the use of augmented reality software, which consisted of a Likert scale with five levels. Students completed these questionnaires to provide feedback and opinion on the usefulness and effectiveness of the software. As a result of this research, it can be concluded that the augmented reality software demonstrated good performance in detecting markers and displaying 3D objects.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-20
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistasinvestigacion.unmsm.edu.pe/index.php/rpcsis/article/view/27137
10.15381/rpcs.v5i2.27137
url https://revistasinvestigacion.unmsm.edu.pe/index.php/rpcsis/article/view/27137
identifier_str_mv 10.15381/rpcs.v5i2.27137
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistasinvestigacion.unmsm.edu.pe/index.php/rpcsis/article/view/27137/20419
dc.rights.none.fl_str_mv Derechos de autor 2023 Felipe Alejandro Vargas Zatta
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Derechos de autor 2023 Felipe Alejandro Vargas Zatta
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidad Nacional Mayor de San Marcos, Facultad de Ingeniería de Sistemas e Informática
publisher.none.fl_str_mv Universidad Nacional Mayor de San Marcos, Facultad de Ingeniería de Sistemas e Informática
dc.source.none.fl_str_mv Revista Peruana de Computación y Sistemas; Vol. 5 No. 2 (2023); 41-51
Revista peruana de computación y sistemas; Vol. 5 Núm. 2 (2023); 41-51
2617-2003
reponame:Revistas - Universidad Nacional Mayor de San Marcos
instname:Universidad Nacional Mayor de San Marcos
instacron:UNMSM
instname_str Universidad Nacional Mayor de San Marcos
instacron_str UNMSM
institution UNMSM
reponame_str Revistas - Universidad Nacional Mayor de San Marcos
collection Revistas - Universidad Nacional Mayor de San Marcos
repository.name.fl_str_mv
repository.mail.fl_str_mv
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