Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community

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This article explores the experiences and learning of university students when participating in different roles (players, actors, and staff) in transmedia games. A case study was carried out at the university that analyzes 9 of the 11 “I love to read” games carried out from 2014 to 2019 to promote r...

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Detalles Bibliográficos
Autores: Lugo Rodríguez, Nohemí, Melón Jareda, María Elena, Rodríguez Pérez, Zaira Delia
Formato: artículo
Fecha de Publicación:2021
Institución:Universidad de Lima
Repositorio:Revistas - Universidad de Lima
Lenguaje:español
OAI Identifier:oai:revistas.ulima.edu.pe:article/5237
Enlace del recurso:https://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237
Nivel de acceso:acceso abierto
Materia:immersive experiences
transmedial games
connected learning
innovation in education
reading promotion
experiencias inmersivas
juegos transmediales
aprendizaje conectado
innovación educativa
fomento a la lectura
experiências imersivas
jogos transmídia
aprendizagem conectada
inovação educacional
promoção da leitura
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spelling Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the communityJuegos transmedia “Yo amo leer”: experiencias inmersivas, espacios de afinidad, aprendizaje conectado y creación de vínculo con la comunidadJogos transmídia “Yo amo leer”: experiências imersivas, espaços de afinidade, aprendizagem conectado e criação de vínculo com a comunidadeLugo Rodríguez, NohemíMelón Jareda, María ElenaRodríguez Pérez, Zaira Deliaimmersive experiencestransmedial gamesconnected learninginnovation in educationreading promotionexperiencias inmersivasjuegos transmedialesaprendizaje conectadoinnovación educativafomento a la lecturaexperiências imersivasjogos transmídiaaprendizagem conectadainovação educacionalpromoção da leituraThis article explores the experiences and learning of university students when participating in different roles (players, actors, and staff) in transmedia games. A case study was carried out at the university that analyzes 9 of the 11 “I love to read” games carried out from 2014 to 2019 to promote reading. The participation in theseevents has been approximately 1048 university students. The results and findings indicate that these games are immersive experiences that generate readiness and diverse learning, arouse interest and benefit the university community. I conclude that they generate a space of intramural affinity and are an effective strategy to promote connected learning.Este artículo explora las experiencias y los aprendizajes de alumnos universitarios al participar en diferentes roles (jugadores, actores y staff) en juegos transmedia. Se realizó un caso de estudio llevado a cabo en la universidad que analiza nueve de los once juegos “Yo amo leer” llevados a cabo del 2014 al 2019 para fomentar la lectura. La participación en dichos eventos ha sido aproximadamente de 1048 alumnos universitarios. Los resultados y hallazgos indican que estos juegos son experiencias inmersivas que generan disposición a la lectura y aprendizajes diversos, despiertan interés y proporcionan beneficios a la comunidad de la universidad. Se concluye que generan un espacio de afinidad intramuros y constituyen una estrategia efectiva para promover el aprendizaje conectado.Este artigo explora as experiências e aprendizagens de estudantes universitários ao participar de diferentes papéis (jogadores, atores e staff) em jogos transmídia. Foi realizado um estudo de caso, na universidade, que analisa 9 dos 11 jogos “Yo amo leer” realizados de 2014 a 2019 para incentivar a leitura. A participação nesses eventos foi de aproximadamente 1048 estudantes universitários. Os resultados e descobertas indicam que esses jogos são experiências imersivas que geram predisposição à leitura e aprendizagens diversificadas, ativam o interesse e trazem benefícios à comunidade universitária. Conclui-se que eles geram um espaço de afinidade intramural e constituem uma estratégia eficaz de promoção da aprendizagem conectada.Universidad de Lima. Facultad de Comunicación2021-11-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionEvaluado por paresapplication/pdfhttps://revistas.ulima.edu.pe/index.php/contratexto/article/view/523710.26439/contratexto2021.n036.5237Contratexto; No. 036 (2021): New forms of educational communication: extended classroom; 179-202Contratexto; Núm. 036 (2021): Las nuevas formas de comunicación educativa: aula extendida; 179-202Contratexto; n. 036 (2021): Novas formas de comunicação educacional: Sala de aula ampliada; 179-2021993-49041025-994510.26439/contratexto2021.n036reponame:Revistas - Universidad de Limainstname:Universidad de Limainstacron:ULIMAspahttps://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237/5350Derechos de autor 2021 Contratextohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:revistas.ulima.edu.pe:article/52372024-05-20T17:06:39Z
dc.title.none.fl_str_mv Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
Juegos transmedia “Yo amo leer”: experiencias inmersivas, espacios de afinidad, aprendizaje conectado y creación de vínculo con la comunidad
Jogos transmídia “Yo amo leer”: experiências imersivas, espaços de afinidade, aprendizagem conectado e criação de vínculo com a comunidade
title Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
spellingShingle Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
Lugo Rodríguez, Nohemí
immersive experiences
transmedial games
connected learning
innovation in education
reading promotion
experiencias inmersivas
juegos transmediales
aprendizaje conectado
innovación educativa
fomento a la lectura
experiências imersivas
jogos transmídia
aprendizagem conectada
inovação educacional
promoção da leitura
title_short Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
title_full Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
title_fullStr Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
title_full_unstemmed Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
title_sort Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
dc.creator.none.fl_str_mv Lugo Rodríguez, Nohemí
Melón Jareda, María Elena
Rodríguez Pérez, Zaira Delia
author Lugo Rodríguez, Nohemí
author_facet Lugo Rodríguez, Nohemí
Melón Jareda, María Elena
Rodríguez Pérez, Zaira Delia
author_role author
author2 Melón Jareda, María Elena
Rodríguez Pérez, Zaira Delia
author2_role author
author
dc.subject.none.fl_str_mv immersive experiences
transmedial games
connected learning
innovation in education
reading promotion
experiencias inmersivas
juegos transmediales
aprendizaje conectado
innovación educativa
fomento a la lectura
experiências imersivas
jogos transmídia
aprendizagem conectada
inovação educacional
promoção da leitura
topic immersive experiences
transmedial games
connected learning
innovation in education
reading promotion
experiencias inmersivas
juegos transmediales
aprendizaje conectado
innovación educativa
fomento a la lectura
experiências imersivas
jogos transmídia
aprendizagem conectada
inovação educacional
promoção da leitura
description This article explores the experiences and learning of university students when participating in different roles (players, actors, and staff) in transmedia games. A case study was carried out at the university that analyzes 9 of the 11 “I love to read” games carried out from 2014 to 2019 to promote reading. The participation in theseevents has been approximately 1048 university students. The results and findings indicate that these games are immersive experiences that generate readiness and diverse learning, arouse interest and benefit the university community. I conclude that they generate a space of intramural affinity and are an effective strategy to promote connected learning.
publishDate 2021
dc.date.none.fl_str_mv 2021-11-29
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Evaluado por pares
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237
10.26439/contratexto2021.n036.5237
url https://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237
identifier_str_mv 10.26439/contratexto2021.n036.5237
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237/5350
dc.rights.none.fl_str_mv Derechos de autor 2021 Contratexto
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Derechos de autor 2021 Contratexto
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidad de Lima. Facultad de Comunicación
publisher.none.fl_str_mv Universidad de Lima. Facultad de Comunicación
dc.source.none.fl_str_mv Contratexto; No. 036 (2021): New forms of educational communication: extended classroom; 179-202
Contratexto; Núm. 036 (2021): Las nuevas formas de comunicación educativa: aula extendida; 179-202
Contratexto; n. 036 (2021): Novas formas de comunicação educacional: Sala de aula ampliada; 179-202
1993-4904
1025-9945
10.26439/contratexto2021.n036
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instacron:ULIMA
instname_str Universidad de Lima
instacron_str ULIMA
institution ULIMA
reponame_str Revistas - Universidad de Lima
collection Revistas - Universidad de Lima
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