Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community
Descripción del Articulo
This article explores the experiences and learning of university students when participating in different roles (players, actors, and staff) in transmedia games. A case study was carried out at the university that analyzes 9 of the 11 “I love to read” games carried out from 2014 to 2019 to promote r...
Autores: | , , |
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Formato: | artículo |
Fecha de Publicación: | 2021 |
Institución: | Universidad de Lima |
Repositorio: | Revistas - Universidad de Lima |
Lenguaje: | español |
OAI Identifier: | oai:revistas.ulima.edu.pe:article/5237 |
Enlace del recurso: | https://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237 |
Nivel de acceso: | acceso abierto |
Materia: | immersive experiences transmedial games connected learning innovation in education reading promotion experiencias inmersivas juegos transmediales aprendizaje conectado innovación educativa fomento a la lectura experiências imersivas jogos transmídia aprendizagem conectada inovação educacional promoção da leitura |
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Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the communityJuegos transmedia “Yo amo leer”: experiencias inmersivas, espacios de afinidad, aprendizaje conectado y creación de vínculo con la comunidadJogos transmídia “Yo amo leer”: experiências imersivas, espaços de afinidade, aprendizagem conectado e criação de vínculo com a comunidadeLugo Rodríguez, NohemíMelón Jareda, María ElenaRodríguez Pérez, Zaira Deliaimmersive experiencestransmedial gamesconnected learninginnovation in educationreading promotionexperiencias inmersivasjuegos transmedialesaprendizaje conectadoinnovación educativafomento a la lecturaexperiências imersivasjogos transmídiaaprendizagem conectadainovação educacionalpromoção da leituraThis article explores the experiences and learning of university students when participating in different roles (players, actors, and staff) in transmedia games. A case study was carried out at the university that analyzes 9 of the 11 “I love to read” games carried out from 2014 to 2019 to promote reading. The participation in theseevents has been approximately 1048 university students. The results and findings indicate that these games are immersive experiences that generate readiness and diverse learning, arouse interest and benefit the university community. I conclude that they generate a space of intramural affinity and are an effective strategy to promote connected learning.Este artículo explora las experiencias y los aprendizajes de alumnos universitarios al participar en diferentes roles (jugadores, actores y staff) en juegos transmedia. Se realizó un caso de estudio llevado a cabo en la universidad que analiza nueve de los once juegos “Yo amo leer” llevados a cabo del 2014 al 2019 para fomentar la lectura. La participación en dichos eventos ha sido aproximadamente de 1048 alumnos universitarios. Los resultados y hallazgos indican que estos juegos son experiencias inmersivas que generan disposición a la lectura y aprendizajes diversos, despiertan interés y proporcionan beneficios a la comunidad de la universidad. Se concluye que generan un espacio de afinidad intramuros y constituyen una estrategia efectiva para promover el aprendizaje conectado.Este artigo explora as experiências e aprendizagens de estudantes universitários ao participar de diferentes papéis (jogadores, atores e staff) em jogos transmídia. Foi realizado um estudo de caso, na universidade, que analisa 9 dos 11 jogos “Yo amo leer” realizados de 2014 a 2019 para incentivar a leitura. A participação nesses eventos foi de aproximadamente 1048 estudantes universitários. Os resultados e descobertas indicam que esses jogos são experiências imersivas que geram predisposição à leitura e aprendizagens diversificadas, ativam o interesse e trazem benefícios à comunidade universitária. Conclui-se que eles geram um espaço de afinidade intramural e constituem uma estratégia eficaz de promoção da aprendizagem conectada.Universidad de Lima. Facultad de Comunicación2021-11-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionEvaluado por paresapplication/pdfhttps://revistas.ulima.edu.pe/index.php/contratexto/article/view/523710.26439/contratexto2021.n036.5237Contratexto; No. 036 (2021): New forms of educational communication: extended classroom; 179-202Contratexto; Núm. 036 (2021): Las nuevas formas de comunicación educativa: aula extendida; 179-202Contratexto; n. 036 (2021): Novas formas de comunicação educacional: Sala de aula ampliada; 179-2021993-49041025-994510.26439/contratexto2021.n036reponame:Revistas - Universidad de Limainstname:Universidad de Limainstacron:ULIMAspahttps://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237/5350Derechos de autor 2021 Contratextohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:revistas.ulima.edu.pe:article/52372024-05-20T17:06:39Z |
dc.title.none.fl_str_mv |
Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community Juegos transmedia “Yo amo leer”: experiencias inmersivas, espacios de afinidad, aprendizaje conectado y creación de vínculo con la comunidad Jogos transmídia “Yo amo leer”: experiências imersivas, espaços de afinidade, aprendizagem conectado e criação de vínculo com a comunidade |
title |
Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community |
spellingShingle |
Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community Lugo Rodríguez, Nohemí immersive experiences transmedial games connected learning innovation in education reading promotion experiencias inmersivas juegos transmediales aprendizaje conectado innovación educativa fomento a la lectura experiências imersivas jogos transmídia aprendizagem conectada inovação educacional promoção da leitura |
title_short |
Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community |
title_full |
Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community |
title_fullStr |
Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community |
title_full_unstemmed |
Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community |
title_sort |
Transmedia games “I love to read”: immersive experiences, affinity spaces, connected learning and bond creation with the community |
dc.creator.none.fl_str_mv |
Lugo Rodríguez, Nohemí Melón Jareda, María Elena Rodríguez Pérez, Zaira Delia |
author |
Lugo Rodríguez, Nohemí |
author_facet |
Lugo Rodríguez, Nohemí Melón Jareda, María Elena Rodríguez Pérez, Zaira Delia |
author_role |
author |
author2 |
Melón Jareda, María Elena Rodríguez Pérez, Zaira Delia |
author2_role |
author author |
dc.subject.none.fl_str_mv |
immersive experiences transmedial games connected learning innovation in education reading promotion experiencias inmersivas juegos transmediales aprendizaje conectado innovación educativa fomento a la lectura experiências imersivas jogos transmídia aprendizagem conectada inovação educacional promoção da leitura |
topic |
immersive experiences transmedial games connected learning innovation in education reading promotion experiencias inmersivas juegos transmediales aprendizaje conectado innovación educativa fomento a la lectura experiências imersivas jogos transmídia aprendizagem conectada inovação educacional promoção da leitura |
description |
This article explores the experiences and learning of university students when participating in different roles (players, actors, and staff) in transmedia games. A case study was carried out at the university that analyzes 9 of the 11 “I love to read” games carried out from 2014 to 2019 to promote reading. The participation in theseevents has been approximately 1048 university students. The results and findings indicate that these games are immersive experiences that generate readiness and diverse learning, arouse interest and benefit the university community. I conclude that they generate a space of intramural affinity and are an effective strategy to promote connected learning. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-11-29 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Evaluado por pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
https://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237 10.26439/contratexto2021.n036.5237 |
url |
https://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237 |
identifier_str_mv |
10.26439/contratexto2021.n036.5237 |
dc.language.none.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://revistas.ulima.edu.pe/index.php/contratexto/article/view/5237/5350 |
dc.rights.none.fl_str_mv |
Derechos de autor 2021 Contratexto https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Derechos de autor 2021 Contratexto https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidad de Lima. Facultad de Comunicación |
publisher.none.fl_str_mv |
Universidad de Lima. Facultad de Comunicación |
dc.source.none.fl_str_mv |
Contratexto; No. 036 (2021): New forms of educational communication: extended classroom; 179-202 Contratexto; Núm. 036 (2021): Las nuevas formas de comunicación educativa: aula extendida; 179-202 Contratexto; n. 036 (2021): Novas formas de comunicação educacional: Sala de aula ampliada; 179-202 1993-4904 1025-9945 10.26439/contratexto2021.n036 reponame:Revistas - Universidad de Lima instname:Universidad de Lima instacron:ULIMA |
instname_str |
Universidad de Lima |
instacron_str |
ULIMA |
institution |
ULIMA |
reponame_str |
Revistas - Universidad de Lima |
collection |
Revistas - Universidad de Lima |
repository.name.fl_str_mv |
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repository.mail.fl_str_mv |
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1844893198314373120 |
score |
13.035174 |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).