Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation

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Visual feedback in a brain computer interface (BCI) influences significantly in its performance; but when this BCI will be applied in a rehabilitation therapy for post stroke patients, it will be a determining factor to enhance the neuroplasticity process. Many studies have demonstrated the efficien...

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Detalles Bibliográficos
Autores: Achanccaray D., Pacheco K., Carranza E., Hayashibe M.
Formato: objeto de conferencia
Fecha de Publicación:2019
Institución:Consejo Nacional de Ciencia Tecnología e Innovación
Repositorio:CONCYTEC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.concytec.gob.pe:20.500.12390/645
Enlace del recurso:https://hdl.handle.net/20.500.12390/645
https://doi.org/10.1109/SMC.2018.00179
Nivel de acceso:acceso abierto
Materia:Visual communication
Brain
Cybernetics
Maps
Medical computing
Neuromuscular rehabilitation
Neurophysiology
Patient rehabilitation
Patient treatment
Spectral density
Virtual reality
Activation level
Immersive environment
Immersive virtual reality
https://purl.org/pe-repo/ocde/ford#3.01.00
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oai_identifier_str oai:repositorio.concytec.gob.pe:20.500.12390/645
network_acronym_str CONC
network_name_str CONCYTEC-Institucional
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dc.title.none.fl_str_mv Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
title Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
spellingShingle Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
Achanccaray D.
Visual communication
Brain
Cybernetics
Maps
Medical computing
Neuromuscular rehabilitation
Neurophysiology
Patient rehabilitation
Patient treatment
Spectral density
Virtual reality
Activation level
Immersive environment
Immersive virtual reality
https://purl.org/pe-repo/ocde/ford#3.01.00
title_short Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
title_full Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
title_fullStr Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
title_full_unstemmed Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
title_sort Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
author Achanccaray D.
author_facet Achanccaray D.
Pacheco K.
Carranza E.
Hayashibe M.
author_role author
author2 Pacheco K.
Carranza E.
Hayashibe M.
author2_role author
author
author
dc.contributor.author.fl_str_mv Achanccaray D.
Pacheco K.
Carranza E.
Hayashibe M.
dc.subject.none.fl_str_mv Visual communication
topic Visual communication
Brain
Cybernetics
Maps
Medical computing
Neuromuscular rehabilitation
Neurophysiology
Patient rehabilitation
Patient treatment
Spectral density
Virtual reality
Activation level
Immersive environment
Immersive virtual reality
https://purl.org/pe-repo/ocde/ford#3.01.00
dc.subject.es_PE.fl_str_mv Brain
Cybernetics
Maps
Medical computing
Neuromuscular rehabilitation
Neurophysiology
Patient rehabilitation
Patient treatment
Spectral density
Virtual reality
Activation level
Immersive environment
Immersive virtual reality
dc.subject.ocde.none.fl_str_mv https://purl.org/pe-repo/ocde/ford#3.01.00
description Visual feedback in a brain computer interface (BCI) influences significantly in its performance; but when this BCI will be applied in a rehabilitation therapy for post stroke patients, it will be a determining factor to enhance the neuroplasticity process. Many studies have demonstrated the efficiency of virtual reality (VR) in a BCI, motor cortex increases its activation levels due to be an immersive environment for the subject; specifically, a BCI based on motor imagery (MI) with VR feedback has positive effects in patients. This work proposes to apply a BCI with VR to support an upper limb rehabilitation therapy for post stroke patients, but it has been tested with eighteen healthy subjects, they performed MI tasks of flexion and extension of their arms, then they could see a virtual arm in 3D performing the same requested movement. Comparison of power spectral density (PSD) estimation is done during MI tasks in training and online test sessions, and feedback in online test sessions; and it is possible to observe the brain activity in alpha and beta bands remained during online sessions, topographic map shows activated premotor and motor cortex areas, it is significant evidence for the application of this system to motor disable patients.
publishDate 2019
dc.date.accessioned.none.fl_str_mv 2024-05-30T23:13:38Z
dc.date.available.none.fl_str_mv 2024-05-30T23:13:38Z
dc.date.issued.fl_str_mv 2019
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
dc.identifier.isbn.none.fl_str_mv urn:isbn:9781538666500
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12390/645
dc.identifier.doi.none.fl_str_mv https://doi.org/10.1109/SMC.2018.00179
dc.identifier.scopus.none.fl_str_mv 2-s2.0-85062235226
identifier_str_mv urn:isbn:9781538666500
2-s2.0-85062235226
url https://hdl.handle.net/20.500.12390/645
https://doi.org/10.1109/SMC.2018.00179
dc.language.iso.none.fl_str_mv eng
language eng
dc.relation.ispartof.none.fl_str_mv Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers Inc.
publisher.none.fl_str_mv Institute of Electrical and Electronics Engineers Inc.
dc.source.none.fl_str_mv reponame:CONCYTEC-Institucional
instname:Consejo Nacional de Ciencia Tecnología e Innovación
instacron:CONCYTEC
instname_str Consejo Nacional de Ciencia Tecnología e Innovación
instacron_str CONCYTEC
institution CONCYTEC
reponame_str CONCYTEC-Institucional
collection CONCYTEC-Institucional
repository.name.fl_str_mv Repositorio Institucional CONCYTEC
repository.mail.fl_str_mv repositorio@concytec.gob.pe
_version_ 1839175739339964416
spelling Publicationrp00657500rp01354600rp00655500rp00882500Achanccaray D.Pacheco K.Carranza E.Hayashibe M.2024-05-30T23:13:38Z2024-05-30T23:13:38Z2019urn:isbn:9781538666500https://hdl.handle.net/20.500.12390/645https://doi.org/10.1109/SMC.2018.001792-s2.0-85062235226Visual feedback in a brain computer interface (BCI) influences significantly in its performance; but when this BCI will be applied in a rehabilitation therapy for post stroke patients, it will be a determining factor to enhance the neuroplasticity process. Many studies have demonstrated the efficiency of virtual reality (VR) in a BCI, motor cortex increases its activation levels due to be an immersive environment for the subject; specifically, a BCI based on motor imagery (MI) with VR feedback has positive effects in patients. This work proposes to apply a BCI with VR to support an upper limb rehabilitation therapy for post stroke patients, but it has been tested with eighteen healthy subjects, they performed MI tasks of flexion and extension of their arms, then they could see a virtual arm in 3D performing the same requested movement. Comparison of power spectral density (PSD) estimation is done during MI tasks in training and online test sessions, and feedback in online test sessions; and it is possible to observe the brain activity in alpha and beta bands remained during online sessions, topographic map shows activated premotor and motor cortex areas, it is significant evidence for the application of this system to motor disable patients.Consejo Nacional de Ciencia, Tecnología e Innovación Tecnológica - ConcytecengInstitute of Electrical and Electronics Engineers Inc.Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018info:eu-repo/semantics/openAccessVisual communicationBrain-1Cybernetics-1Maps-1Medical computing-1Neuromuscular rehabilitation-1Neurophysiology-1Patient rehabilitation-1Patient treatment-1Spectral density-1Virtual reality-1Activation level-1Immersive environment-1Immersive virtual reality-1https://purl.org/pe-repo/ocde/ford#3.01.00-1Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitationinfo:eu-repo/semantics/conferenceObjectreponame:CONCYTEC-Institucionalinstname:Consejo Nacional de Ciencia Tecnología e Innovacióninstacron:CONCYTEC20.500.12390/645oai:repositorio.concytec.gob.pe:20.500.12390/6452024-05-30 15:58:22.535http://purl.org/coar/access_right/c_14cbinfo:eu-repo/semantics/closedAccessmetadata only accesshttps://repositorio.concytec.gob.peRepositorio Institucional CONCYTECrepositorio@concytec.gob.pe#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#<Publication xmlns="https://www.openaire.eu/cerif-profile/1.1/" id="c3bbfe7b-78e8-46db-b61e-13ff07e999a2"> <Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843</Type> <Language>eng</Language> <Title>Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation</Title> <PublishedIn> <Publication> <Title>Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018</Title> </Publication> </PublishedIn> <PublicationDate>2019</PublicationDate> <DOI>https://doi.org/10.1109/SMC.2018.00179</DOI> <SCP-Number>2-s2.0-85062235226</SCP-Number> <ISBN>urn:isbn:9781538666500</ISBN> <Authors> <Author> <DisplayName>Achanccaray D.</DisplayName> <Person id="rp00657" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Pacheco K.</DisplayName> <Person id="rp01354" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Carranza E.</DisplayName> <Person id="rp00655" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Hayashibe M.</DisplayName> <Person id="rp00882" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> </Authors> <Editors> </Editors> <Publishers> <Publisher> <DisplayName>Institute of Electrical and Electronics Engineers Inc.</DisplayName> <OrgUnit /> </Publisher> </Publishers> <Keyword>Visual communication</Keyword> <Keyword>Brain</Keyword> <Keyword>Cybernetics</Keyword> <Keyword>Maps</Keyword> <Keyword>Medical computing</Keyword> <Keyword>Neuromuscular rehabilitation</Keyword> <Keyword>Neurophysiology</Keyword> <Keyword>Patient rehabilitation</Keyword> <Keyword>Patient treatment</Keyword> <Keyword>Spectral density</Keyword> <Keyword>Virtual reality</Keyword> <Keyword>Activation level</Keyword> <Keyword>Immersive environment</Keyword> <Keyword>Immersive virtual reality</Keyword> <Abstract>Visual feedback in a brain computer interface (BCI) influences significantly in its performance; but when this BCI will be applied in a rehabilitation therapy for post stroke patients, it will be a determining factor to enhance the neuroplasticity process. Many studies have demonstrated the efficiency of virtual reality (VR) in a BCI, motor cortex increases its activation levels due to be an immersive environment for the subject; specifically, a BCI based on motor imagery (MI) with VR feedback has positive effects in patients. This work proposes to apply a BCI with VR to support an upper limb rehabilitation therapy for post stroke patients, but it has been tested with eighteen healthy subjects, they performed MI tasks of flexion and extension of their arms, then they could see a virtual arm in 3D performing the same requested movement. Comparison of power spectral density (PSD) estimation is done during MI tasks in training and online test sessions, and feedback in online test sessions; and it is possible to observe the brain activity in alpha and beta bands remained during online sessions, topographic map shows activated premotor and motor cortex areas, it is significant evidence for the application of this system to motor disable patients.</Abstract> <Access xmlns="http://purl.org/coar/access_right" > </Access> </Publication> -1
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