1
artículo
Publicado 2010
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Enlace
Assesses the way relate the familiar and interactive styles (decision-making and tendency to risk) with the video game addiction among adolescents, as well as the consequences that generates addiction games assertiveness, aggressiveness and academic performance. It employed a stratified probability sample of schoolchildren in state secondary schools Metropolitan Lima, including schoolchildren of both sexes aged between 11 and 18 years. The results indicate that 85% of adolescents have access to video games, even if the boys play more than women, while women (70.6%) and men (94.7%) make use of high videogame. Notable among the places where the games are played the home (40%) and in the booths Internet (42%). As to the relationship between the use of video games and psychological variables (family functioning, decision making and aggressive behavior)...
2
artículo
Publicado 2010
Enlace
Enlace
Assesses the way relate the familiar and interactive styles (decision-making and tendency to risk) with the video game addiction among adolescents, as well as the consequences that generates addiction games assertiveness, aggressiveness and academic performance. It employed a stratified probability sample of schoolchildren in state secondary schools Metropolitan Lima, including schoolchildren of both sexes aged between 11 and 18 years. The results indicate that 85% of adolescents have access to video games, even if the boys play more than women, while women (70.6%) and men (94.7%) make use of high videogame. Notable among the places where the games are played the home (40%) and in the booths Internet (42%). As to the relationship between the use of video games and psychological variables (family functioning, decision making and aggressive behavior)...