CollabVR: VR Testing for Increasing Social Interaction between College Students
Descripción del Articulo
The impact of the COVID-19 pandemic on education has accelerated the shift in learning paradigms toward synchronous and asynchronous online approaches, significantly reducing students’ social interactions. This study introduces CollabVR, as a social virtual reality (SVR) platform designed to improve...
Autores: | , , |
---|---|
Formato: | artículo |
Fecha de Publicación: | 2024 |
Institución: | Universidad Peruana de Ciencias Aplicadas |
Repositorio: | UPC-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorioacademico.upc.edu.pe:10757/673715 |
Enlace del recurso: | http://hdl.handle.net/10757/673715 |
Nivel de acceso: | acceso embargado |
Materia: | college students extracurricular activities higher education remote education social interaction social virtual reality virtual learning environments |
id |
UUPC_ff4dbf20038565bc5d3b5bef5b7ac4bf |
---|---|
oai_identifier_str |
oai:repositorioacademico.upc.edu.pe:10757/673715 |
network_acronym_str |
UUPC |
network_name_str |
UPC-Institucional |
repository_id_str |
2670 |
dc.title.es_PE.fl_str_mv |
CollabVR: VR Testing for Increasing Social Interaction between College Students |
title |
CollabVR: VR Testing for Increasing Social Interaction between College Students |
spellingShingle |
CollabVR: VR Testing for Increasing Social Interaction between College Students Johnson, Diego college students extracurricular activities higher education remote education social interaction social virtual reality virtual learning environments |
title_short |
CollabVR: VR Testing for Increasing Social Interaction between College Students |
title_full |
CollabVR: VR Testing for Increasing Social Interaction between College Students |
title_fullStr |
CollabVR: VR Testing for Increasing Social Interaction between College Students |
title_full_unstemmed |
CollabVR: VR Testing for Increasing Social Interaction between College Students |
title_sort |
CollabVR: VR Testing for Increasing Social Interaction between College Students |
author |
Johnson, Diego |
author_facet |
Johnson, Diego Mamani, Brayan Salas, Cesar |
author_role |
author |
author2 |
Mamani, Brayan Salas, Cesar |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Johnson, Diego Mamani, Brayan Salas, Cesar |
dc.subject.es_PE.fl_str_mv |
college students extracurricular activities higher education remote education social interaction social virtual reality virtual learning environments |
topic |
college students extracurricular activities higher education remote education social interaction social virtual reality virtual learning environments |
description |
The impact of the COVID-19 pandemic on education has accelerated the shift in learning paradigms toward synchronous and asynchronous online approaches, significantly reducing students’ social interactions. This study introduces CollabVR, as a social virtual reality (SVR) platform designed to improve social interaction among remote university students through extracurricular activities (ECAs). Leveraging technologies such as Unity3D for the development of the SVR environment, Photon Unity Networking for real-time participant connection, Oculus Quest 2 for immersive virtual reality experience, and AWS for efficient and scalable system performance, it aims to mitigate this social interaction deficit. The platform was tested using the sociability scale of Kreijns et al., comparing it with traditional online platforms. Results from a focus group in Lima, Peru, with students participating in online ECAs, demonstrated that CollabVR significantly improved participants perceived social interaction, with a mean of 4.65 ± 0.49 compared to traditional platforms with a mean of 2.35 ± 0.75, fostering a sense of community and improving communication. The study highlights the potential of CollabVR as a powerful tool to overcome socialization challenges in virtual learning environments, suggesting a more immersive and engaging approach to distance education. |
publishDate |
2024 |
dc.date.accessioned.none.fl_str_mv |
2024-06-09T15:36:29Z |
dc.date.available.none.fl_str_mv |
2024-06-09T15:36:29Z |
dc.date.issued.fl_str_mv |
2024-02-01 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.doi.none.fl_str_mv |
10.3390/computers13020040 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/10757/673715 |
dc.identifier.eissn.none.fl_str_mv |
2073431X |
dc.identifier.journal.es_PE.fl_str_mv |
Computers |
dc.identifier.eid.none.fl_str_mv |
2-s2.0-85187303467 |
dc.identifier.scopusid.none.fl_str_mv |
SCOPUS_ID:85187303467 |
dc.identifier.isni.none.fl_str_mv |
0000 0001 2196 144X |
identifier_str_mv |
10.3390/computers13020040 2073431X Computers 2-s2.0-85187303467 SCOPUS_ID:85187303467 0000 0001 2196 144X |
url |
http://hdl.handle.net/10757/673715 |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/embargoedAccess |
eu_rights_str_mv |
embargoedAccess |
dc.format.es_PE.fl_str_mv |
application/html |
dc.publisher.es_PE.fl_str_mv |
Multidisciplinary Digital Publishing Institute (MDPI) |
dc.source.es_PE.fl_str_mv |
Universidad Peruana de Ciencias Aplicadas (UPC) Repositorio Académico - UPC |
dc.source.none.fl_str_mv |
reponame:UPC-Institucional instname:Universidad Peruana de Ciencias Aplicadas instacron:UPC |
instname_str |
Universidad Peruana de Ciencias Aplicadas |
instacron_str |
UPC |
institution |
UPC |
reponame_str |
UPC-Institucional |
collection |
UPC-Institucional |
dc.source.journaltitle.none.fl_str_mv |
Computers |
dc.source.volume.none.fl_str_mv |
13 |
dc.source.issue.none.fl_str_mv |
2 |
bitstream.url.fl_str_mv |
https://repositorioacademico.upc.edu.pe/bitstream/10757/673715/1/license.txt |
bitstream.checksum.fl_str_mv |
8a4605be74aa9ea9d79846c1fba20a33 |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 |
repository.name.fl_str_mv |
Repositorio académico upc |
repository.mail.fl_str_mv |
upc@openrepository.com |
_version_ |
1846066021186666496 |
spelling |
a48e7aa750862e1fe48bc6cd6bc68e08500a06123851bb78fd492f09832985bf1665001c3f6fda80e51ecb555a6cf77289e1feJohnson, DiegoMamani, BrayanSalas, Cesar2024-06-09T15:36:29Z2024-06-09T15:36:29Z2024-02-0110.3390/computers13020040http://hdl.handle.net/10757/6737152073431XComputers2-s2.0-85187303467SCOPUS_ID:851873034670000 0001 2196 144XThe impact of the COVID-19 pandemic on education has accelerated the shift in learning paradigms toward synchronous and asynchronous online approaches, significantly reducing students’ social interactions. This study introduces CollabVR, as a social virtual reality (SVR) platform designed to improve social interaction among remote university students through extracurricular activities (ECAs). Leveraging technologies such as Unity3D for the development of the SVR environment, Photon Unity Networking for real-time participant connection, Oculus Quest 2 for immersive virtual reality experience, and AWS for efficient and scalable system performance, it aims to mitigate this social interaction deficit. The platform was tested using the sociability scale of Kreijns et al., comparing it with traditional online platforms. Results from a focus group in Lima, Peru, with students participating in online ECAs, demonstrated that CollabVR significantly improved participants perceived social interaction, with a mean of 4.65 ± 0.49 compared to traditional platforms with a mean of 2.35 ± 0.75, fostering a sense of community and improving communication. The study highlights the potential of CollabVR as a powerful tool to overcome socialization challenges in virtual learning environments, suggesting a more immersive and engaging approach to distance education.American Welding Societyapplication/htmlengMultidisciplinary Digital Publishing Institute (MDPI)info:eu-repo/semantics/embargoedAccessUniversidad Peruana de Ciencias Aplicadas (UPC)Repositorio Académico - UPCComputers132reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCcollege studentsextracurricular activitieshigher educationremote educationsocial interactionsocial virtual realityvirtual learning environmentsCollabVR: VR Testing for Increasing Social Interaction between College Studentsinfo:eu-repo/semantics/articleLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/673715/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/673715oai:repositorioacademico.upc.edu.pe:10757/6737152024-06-09 15:38:28.332Repositorio académico upcupc@openrepository.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 |
score |
13.982926 |
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).