Gamification and Participation: The Power of Live Broadcasting
Descripción del Articulo
The study explores gamification in digital marketing, focusing on live broadcasts through a quantitative approach. Supported by surveys of 250 viewers, it objectively assesses how gamified strategies enhance audience participation and commitment, and influence brand recognition. Findings show that g...
Autores: | , , |
---|---|
Formato: | artículo |
Fecha de Publicación: | 2024 |
Institución: | Universidad Peruana de Ciencias Aplicadas |
Repositorio: | UPC-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorioacademico.upc.edu.pe:10757/676102 |
Enlace del recurso: | http://hdl.handle.net/10757/676102 |
Nivel de acceso: | acceso embargado |
Materia: | Audience Broadcast Digital Marketing Gamification Live Streaming |
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UUPC_388d00edd0b6172f6cccf7b1efbf39f9 |
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oai:repositorioacademico.upc.edu.pe:10757/676102 |
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dc.title.es_PE.fl_str_mv |
Gamification and Participation: The Power of Live Broadcasting |
title |
Gamification and Participation: The Power of Live Broadcasting |
spellingShingle |
Gamification and Participation: The Power of Live Broadcasting Palomino-Flores, Paola Audience Broadcast Digital Marketing Gamification Live Streaming |
title_short |
Gamification and Participation: The Power of Live Broadcasting |
title_full |
Gamification and Participation: The Power of Live Broadcasting |
title_fullStr |
Gamification and Participation: The Power of Live Broadcasting |
title_full_unstemmed |
Gamification and Participation: The Power of Live Broadcasting |
title_sort |
Gamification and Participation: The Power of Live Broadcasting |
author |
Palomino-Flores, Paola |
author_facet |
Palomino-Flores, Paola Chang, Teddy Christopher Cristi, Ricardo |
author_role |
author |
author2 |
Chang, Teddy Christopher Cristi, Ricardo |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Palomino-Flores, Paola Chang, Teddy Christopher Cristi, Ricardo |
dc.subject.es_PE.fl_str_mv |
Audience Broadcast Digital Marketing Gamification Live Streaming |
topic |
Audience Broadcast Digital Marketing Gamification Live Streaming |
description |
The study explores gamification in digital marketing, focusing on live broadcasts through a quantitative approach. Supported by surveys of 250 viewers, it objectively assesses how gamified strategies enhance audience participation and commitment, and influence brand recognition. Findings show that gamification boosts audience engagement by 40% and brand retention by 30%. Additionally, 60% are more inclined to purchase after live interaction. Challenges include the need for precise brand alignment and flawless user experience. Risks of diverting attention with poor gamification execution and potential fatigue from market saturation are noted. This analysis underscores overcoming technical and creative obstacles to fully harness gamification’s power, enhancing engagement and improving conversion rates. |
publishDate |
2024 |
dc.date.accessioned.none.fl_str_mv |
2024-10-14T14:46:45Z |
dc.date.available.none.fl_str_mv |
2024-10-14T14:46:45Z |
dc.date.issued.fl_str_mv |
2024-01-01 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.issn.none.fl_str_mv |
16469895 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/10757/676102 |
dc.identifier.journal.es_PE.fl_str_mv |
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
dc.identifier.eid.none.fl_str_mv |
2-s2.0-85195842539 |
dc.identifier.scopusid.none.fl_str_mv |
SCOPUS_ID:85195842539 |
identifier_str_mv |
16469895 RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao 2-s2.0-85195842539 SCOPUS_ID:85195842539 |
url |
http://hdl.handle.net/10757/676102 |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.rights.es_PE.fl_str_mv |
info:eu-repo/semantics/embargoedAccess |
eu_rights_str_mv |
embargoedAccess |
dc.format.es_PE.fl_str_mv |
application/html |
dc.publisher.es_PE.fl_str_mv |
Associacao Iberica de Sistemas e Tecnologias de Informacao |
dc.source.none.fl_str_mv |
reponame:UPC-Institucional instname:Universidad Peruana de Ciencias Aplicadas instacron:UPC |
instname_str |
Universidad Peruana de Ciencias Aplicadas |
instacron_str |
UPC |
institution |
UPC |
reponame_str |
UPC-Institucional |
collection |
UPC-Institucional |
dc.source.journaltitle.none.fl_str_mv |
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
dc.source.volume.none.fl_str_mv |
2024 |
dc.source.issue.none.fl_str_mv |
E68 |
dc.source.beginpage.none.fl_str_mv |
332 |
dc.source.endpage.none.fl_str_mv |
342 |
bitstream.url.fl_str_mv |
https://repositorioacademico.upc.edu.pe/bitstream/10757/676102/1/license.txt |
bitstream.checksum.fl_str_mv |
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bitstream.checksumAlgorithm.fl_str_mv |
MD5 |
repository.name.fl_str_mv |
Repositorio académico upc |
repository.mail.fl_str_mv |
upc@openrepository.com |
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spelling |
37cda85bdf2bb7c0c49704bd126127044cfa66acd2800374cbef1acd35a2aeda500e58db725e371aad57d5ca82843daf3d7Palomino-Flores, PaolaChang, Teddy ChristopherCristi, Ricardo2024-10-14T14:46:45Z2024-10-14T14:46:45Z2024-01-0116469895http://hdl.handle.net/10757/676102RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao2-s2.0-85195842539SCOPUS_ID:85195842539The study explores gamification in digital marketing, focusing on live broadcasts through a quantitative approach. Supported by surveys of 250 viewers, it objectively assesses how gamified strategies enhance audience participation and commitment, and influence brand recognition. Findings show that gamification boosts audience engagement by 40% and brand retention by 30%. Additionally, 60% are more inclined to purchase after live interaction. Challenges include the need for precise brand alignment and flawless user experience. Risks of diverting attention with poor gamification execution and potential fatigue from market saturation are noted. This analysis underscores overcoming technical and creative obstacles to fully harness gamification’s power, enhancing engagement and improving conversion rates.application/htmlengAssociacao Iberica de Sistemas e Tecnologias de Informacaoinfo:eu-repo/semantics/embargoedAccessAudienceBroadcastDigital MarketingGamificationLive StreamingGamification and Participation: The Power of Live Broadcastinginfo:eu-repo/semantics/articleRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao2024E68332342reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/676102/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/676102oai:repositorioacademico.upc.edu.pe:10757/6761022024-10-14 14:46:46.955Repositorio académico upcupc@openrepository.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 |
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Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).