Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study

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The brain‐computer interface (BCI) uses electrical signals from the brain and uses them as information to control an external device and has the potential to stimulate neuroplasticity in motor impairment. Objective. Implement an immersive virtual reality and BCI system for upper limb rehabilitation...

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Detalles Bibliográficos
Autores: Pacheco Barrios, Kevin, Carranza-Urquizo, Erick, Achanccaray, David, Aguilar Mendoza, Luis Ángel
Formato: artículo
Fecha de Publicación:2018
Institución:Universidad San Ignacio de Loyola
Repositorio:USIL-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.usil.edu.pe:20.500.14005/3920
Enlace del recurso:https://www.scopus.com/record/display.uri?eid=2-s2.0-85034220410&origin=resultslist
https://hdl.handle.net/20.500.14005/3920
https://onlinelibrary.wiley.com/doi/full/10.1002/ana.25331
https://dx.doi.org/10.1002/ana.25331
Nivel de acceso:acceso embargado
Materia:Visualización de datos
Procesamiento de datos
Investigación sobre el cerebro
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spelling 8417b70301-a562-4231-aed1-ef2afbddd3b6-15d208701-9860-445c-8631-fa46871f9023-187b05293-7355-4a7f-b6e7-d2ff4e732dae-18ca8d3e1-5895-499a-835e-3ea37b4f416c-1Pacheco Barrios, KevinCarranza-Urquizo, ErickAchanccaray, DavidAguilar Mendoza, Luis Ángel2018-11-05T17:19:33Z2018-11-05T17:19:33Z2018-10The brain‐computer interface (BCI) uses electrical signals from the brain and uses them as information to control an external device and has the potential to stimulate neuroplasticity in motor impairment. Objective. Implement an immersive virtual reality and BCI system for upper limb rehabilitation and test its safety. Methods: 34 healthy subjects participated. We used an EEG of 16 channels placed on the scalp corresponding to the motor and pre‐motor area, an amplifier (g.USBAmp) and a signal classification method (ANFIS classifier), to detect mu and beta signals related to the intention of movement and used to control an immersive virtual reality representation of an upper limb; and perform 2 movements: flexion and extension, according to the brain signals detected. In addition, the classification percentages and their association with spatial abilities of participants were measured. Results: In this study, the system showed to acquire, amplify and adequately classify the brain signals to control the virtual upper limb, with a success rate of 79.6% and 76.1%, for extension and flexion, respectively. No adverse effect was evidenced. Classifications success show a correlation with spatial abilities, especially mental rotation test (R = 0.56, p < 0.05), block design (R = 0.49, p < 0.05) and matrix reasoning (R = 0, 54, p < 0.05). Conclusions: The implemented system adequately controls the virtual reality software by intention of movement, showing an adequate level of safety.Revisado por paresapplication/pdfPacheco-Barrios, K., Carranza-Urquizo, E., Acchancaray, D. A., & Aguilar Mendoza, L. (2018). Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation: A Pilot Study. Annals of Neurology, 84, pp. S60-S60.10.1002/ana.253310364-51341531-8249Annals of Neurologyhttps://www.scopus.com/record/display.uri?eid=2-s2.0-85034220410&origin=resultslisthttps://hdl.handle.net/20.500.14005/3920https://onlinelibrary.wiley.com/doi/full/10.1002/ana.25331https://dx.doi.org/10.1002/ana.25331WOS:000446520900050engWiley Online LibraryAnnals of Neurologyinfo:eu-repo/semantics/embargoedAccessUniversidad San Ignacio de LoyolaRepositorio Institucional - USILreponame:USIL-Institucionalinstname:Universidad San Ignacio de Loyolainstacron:USILVisualización de datosProcesamiento de datosInvestigación sobre el cerebroImmersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Studyinfo:eu-repo/semantics/articlePublication20.500.14005/3920oai:repositorio.usil.edu.pe:20.500.14005/39202023-04-17 14:41:40.437https://repositorio.usil.edu.peRepositorio institucional de la Universidad San Ignacio de Loyolarepositorio.institucional@usil.edu.pe
dc.title.en.fl_str_mv Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study
title Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study
spellingShingle Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study
Pacheco Barrios, Kevin
Visualización de datos
Procesamiento de datos
Investigación sobre el cerebro
title_short Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study
title_full Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study
title_fullStr Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study
title_full_unstemmed Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study
title_sort Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study
author Pacheco Barrios, Kevin
author_facet Pacheco Barrios, Kevin
Carranza-Urquizo, Erick
Achanccaray, David
Aguilar Mendoza, Luis Ángel
author_role author
author2 Carranza-Urquizo, Erick
Achanccaray, David
Aguilar Mendoza, Luis Ángel
author2_role author
author
author
dc.contributor.author.fl_str_mv Pacheco Barrios, Kevin
Carranza-Urquizo, Erick
Achanccaray, David
Aguilar Mendoza, Luis Ángel
dc.subject.es_ES.fl_str_mv Visualización de datos
Procesamiento de datos
Investigación sobre el cerebro
topic Visualización de datos
Procesamiento de datos
Investigación sobre el cerebro
description The brain‐computer interface (BCI) uses electrical signals from the brain and uses them as information to control an external device and has the potential to stimulate neuroplasticity in motor impairment. Objective. Implement an immersive virtual reality and BCI system for upper limb rehabilitation and test its safety. Methods: 34 healthy subjects participated. We used an EEG of 16 channels placed on the scalp corresponding to the motor and pre‐motor area, an amplifier (g.USBAmp) and a signal classification method (ANFIS classifier), to detect mu and beta signals related to the intention of movement and used to control an immersive virtual reality representation of an upper limb; and perform 2 movements: flexion and extension, according to the brain signals detected. In addition, the classification percentages and their association with spatial abilities of participants were measured. Results: In this study, the system showed to acquire, amplify and adequately classify the brain signals to control the virtual upper limb, with a success rate of 79.6% and 76.1%, for extension and flexion, respectively. No adverse effect was evidenced. Classifications success show a correlation with spatial abilities, especially mental rotation test (R = 0.56, p < 0.05), block design (R = 0.49, p < 0.05) and matrix reasoning (R = 0, 54, p < 0.05). Conclusions: The implemented system adequately controls the virtual reality software by intention of movement, showing an adequate level of safety.
publishDate 2018
dc.date.accessioned.none.fl_str_mv 2018-11-05T17:19:33Z
dc.date.available.none.fl_str_mv 2018-11-05T17:19:33Z
dc.date.issued.fl_str_mv 2018-10
dc.type.none.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.citation.en.fl_str_mv Pacheco-Barrios, K., Carranza-Urquizo, E., Acchancaray, D. A., & Aguilar Mendoza, L. (2018). Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation: A Pilot Study. Annals of Neurology, 84, pp. S60-S60.
dc.identifier.doi.none.fl_str_mv 10.1002/ana.25331
dc.identifier.issn.none.fl_str_mv 0364-5134
1531-8249
dc.identifier.journal.en.fl_str_mv Annals of Neurology
dc.identifier.scopus.none.fl_str_mv https://www.scopus.com/record/display.uri?eid=2-s2.0-85034220410&origin=resultslist
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.14005/3920
https://onlinelibrary.wiley.com/doi/full/10.1002/ana.25331
https://dx.doi.org/10.1002/ana.25331
dc.identifier.wos.none.fl_str_mv WOS:000446520900050
identifier_str_mv Pacheco-Barrios, K., Carranza-Urquizo, E., Acchancaray, D. A., & Aguilar Mendoza, L. (2018). Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation: A Pilot Study. Annals of Neurology, 84, pp. S60-S60.
10.1002/ana.25331
0364-5134
1531-8249
Annals of Neurology
WOS:000446520900050
url https://www.scopus.com/record/display.uri?eid=2-s2.0-85034220410&origin=resultslist
https://hdl.handle.net/20.500.14005/3920
https://onlinelibrary.wiley.com/doi/full/10.1002/ana.25331
https://dx.doi.org/10.1002/ana.25331
dc.language.iso.none.fl_str_mv eng
language eng
dc.relation.ispartof.en.fl_str_mv Annals of Neurology
dc.rights.none.fl_str_mv info:eu-repo/semantics/embargoedAccess
eu_rights_str_mv embargoedAccess
dc.format.es_ES.fl_str_mv application/pdf
dc.publisher.en.fl_str_mv Wiley Online Library
dc.source.es_ES.fl_str_mv Universidad San Ignacio de Loyola
Repositorio Institucional - USIL
dc.source.none.fl_str_mv reponame:USIL-Institucional
instname:Universidad San Ignacio de Loyola
instacron:USIL
instname_str Universidad San Ignacio de Loyola
instacron_str USIL
institution USIL
reponame_str USIL-Institucional
collection USIL-Institucional
repository.name.fl_str_mv Repositorio institucional de la Universidad San Ignacio de Loyola
repository.mail.fl_str_mv repositorio.institucional@usil.edu.pe
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