3D modeling with the ThreeJS Framework of the Colonial Temple of Chuquinga Aymaraes – Perú

Descripción del Articulo

This research has the purpose of modeling in 3D of the Colonial Temple of Chuquinga, to prove the rendering time in mobile devices, the investigation is applied, with an explanatory level and an experimental design where the rendering time with the frequency was evaluated of images (FPS, obtaining t...

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Detalles Bibliográficos
Autores: Pimentel Palomino, Michael Alexander, Mamani Vilca, Ecler, Mollocondo Flores, Wilson John
Formato: artículo
Fecha de Publicación:2019
Institución:Universidad Nacional Micaela Bastidas de Apurímac
Repositorio:UNAMBA-Institucional
Lenguaje:español
OAI Identifier:oai:172.16.0.151:UNAMBA/780
Enlace del recurso:http://repositorio.unamba.edu.pe/handle/UNAMBA/780
Nivel de acceso:acceso abierto
Materia:3D Modeling
ThreeJS
Colonial temple
Chuquinga
Aymaraes
https://purl.org/pe-repo/ocde/ford#2.02.03
Descripción
Sumario:This research has the purpose of modeling in 3D of the Colonial Temple of Chuquinga, to prove the rendering time in mobile devices, the investigation is applied, with an explanatory level and an experimental design where the rendering time with the frequency was evaluated of images (FPS, obtaining the frequency of images (FPS), the average is 52.29 FPS, highlighting the most influential GPU, that is, increases the frequency of images (FPS) when the central clock is greater than 500 Mhz in all mobile devices that have an optimum level, while in basic level devices when GPM Mhz decreases, the frequency of images (FPS) decreases, however, it does not cause distortion in animations and textures. The ThreeJS library was used to create 3D objects, 3ds Max for the modeling of temple walls and WebGL for final rendering
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