Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games

Descripción del Articulo

This study is focused on the massively multiplayer online games’ acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an at-tempt to...

Descripción completa

Detalles Bibliográficos
Autores: Linares Barbero, Manuela, Dolores Gallego, M., Bueno, Salvador
Formato: artículo
Fecha de Publicación:2021
Institución:Universidad de Lima
Repositorio:ULIMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.ulima.edu.pe:20.500.12724/12890
Enlace del recurso:https://hdl.handle.net/20.500.12724/12890
https://doi.org/10.3390/ijerph18073687
Nivel de acceso:acceso abierto
Materia:Video games
Games
Videojuegos
Juegos
https://purl.org/pe-repo/ocde/ford#2.02.04
id RULI_5625ac8841c9c60325ae0d7e587d0c60
oai_identifier_str oai:repositorio.ulima.edu.pe:20.500.12724/12890
network_acronym_str RULI
network_name_str ULIMA-Institucional
repository_id_str 3883
dc.title.en_EN.fl_str_mv Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
title Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
spellingShingle Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
Linares Barbero, Manuela
Video games
Games
Videojuegos
Juegos
https://purl.org/pe-repo/ocde/ford#2.02.04
title_short Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
title_full Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
title_fullStr Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
title_full_unstemmed Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
title_sort Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
author Linares Barbero, Manuela
author_facet Linares Barbero, Manuela
Dolores Gallego, M.
Bueno, Salvador
author_role author
author2 Dolores Gallego, M.
Bueno, Salvador
author2_role author
author
dc.contributor.other.none.fl_str_mv Linares Barbero, Manuela
dc.contributor.author.fl_str_mv Linares Barbero, Manuela
Dolores Gallego, M.
Bueno, Salvador
dc.subject.en_EN.fl_str_mv Video games
Games
topic Video games
Games
Videojuegos
Juegos
https://purl.org/pe-repo/ocde/ford#2.02.04
dc.subject.es_PE.fl_str_mv Videojuegos
Juegos
dc.subject.ocde.none.fl_str_mv https://purl.org/pe-repo/ocde/ford#2.02.04
description This study is focused on the massively multiplayer online games’ acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an at-tempt to fill this gap. Concretely, two aims are defined: (1) proposing an acceptance model to predict the continuance usage of massively multiplayer online games, and (2) knowing how this continuance usage encourages social well-being. The model proposed employing the structural equation modeling with partial least squares (PLS-SEM) methodology. This PLS-SEM model has been defined using a combination of the technology acceptance model (TAM) and the self-determination theory (SDT), comprising eight constructs: (1) autonomy and competence, (2) relatedness, (3) achievement and challenge, (4) flow experience, (5) perceived enjoyment, (6) social well-being, (7) perceived ease of use, and (8) continuance intention. The findings reveal that continuance intention impacts on social well-being. Moreover, the pivotal role of flow experience for continuance intention has been demonstrated. Additionally, continuance intention has been impacted by the perceived enjoyment, showing that it is a key construct for the acceptance of massively multiplayer online games. Thus, two contributions are highlighted. First, these results provide the gaming industry and software developer companies with considerations on gamers’ motivations in the online game design, in order to stimulate and incentivize its use. Second, the present study can be useful for academicians and practitioners to understand the online gamers’ emotions and well-being, showing some light over their psychology and mental health. Finally, limitations and future directions are exposed.
publishDate 2021
dc.date.accessioned.none.fl_str_mv 2021-04-06T15:13:01Z
dc.date.available.none.fl_str_mv 2021-04-06T15:13:01Z
dc.date.issued.fl_str_mv 2021
dc.type.none.fl_str_mv info:eu-repo/semantics/article
dc.type.other.none.fl_str_mv Artículo en Scopus
format article
dc.identifier.citation.es_PE.fl_str_mv Linares, M., Dolores Gallego, M. & Bueno, S. (2021). Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games. International Journal of Environmental Research and Public Health, 18(7). https://doi.org/10.3390/ijerph18073687
dc.identifier.issn.none.fl_str_mv 1661-7827
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12724/12890
dc.identifier.journal.none.fl_str_mv International Journal of Environmental Research and Public Health
dc.identifier.isni.none.fl_str_mv 0000000121541816
dc.identifier.doi.none.fl_str_mv https://doi.org/10.3390/ijerph18073687
dc.identifier.scopusid.none.fl_str_mv 2-s2.0-85103330722
identifier_str_mv Linares, M., Dolores Gallego, M. & Bueno, S. (2021). Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games. International Journal of Environmental Research and Public Health, 18(7). https://doi.org/10.3390/ijerph18073687
1661-7827
International Journal of Environmental Research and Public Health
0000000121541816
2-s2.0-85103330722
url https://hdl.handle.net/20.500.12724/12890
https://doi.org/10.3390/ijerph18073687
dc.language.iso.none.fl_str_mv eng
language eng
dc.relation.ispartof.none.fl_str_mv urn:issn:1661-7827
dc.rights.*.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.uri.*.fl_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0/
dc.format.none.fl_str_mv application/html
dc.publisher.none.fl_str_mv MDPI
dc.publisher.country.none.fl_str_mv CH
publisher.none.fl_str_mv MDPI
dc.source.none.fl_str_mv Repositorio Institucional - Ulima
Universidad de Lima
reponame:ULIMA-Institucional
instname:Universidad de Lima
instacron:ULIMA
instname_str Universidad de Lima
instacron_str ULIMA
institution ULIMA
reponame_str ULIMA-Institucional
collection ULIMA-Institucional
bitstream.url.fl_str_mv https://repositorio.ulima.edu.pe/bitstream/20.500.12724/12890/2/license_rdf
https://repositorio.ulima.edu.pe/bitstream/20.500.12724/12890/3/license.txt
bitstream.checksum.fl_str_mv 8fc46f5e71650fd7adee84a69b9163c2
8a4605be74aa9ea9d79846c1fba20a33
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
repository.name.fl_str_mv Repositorio Universidad de Lima
repository.mail.fl_str_mv repositorio@ulima.edu.pe
_version_ 1845977403580481536
spelling Linares Barbero, ManuelaDolores Gallego, M.Bueno, SalvadorLinares Barbero, Manuela2021-04-06T15:13:01Z2021-04-06T15:13:01Z2021Linares, M., Dolores Gallego, M. & Bueno, S. (2021). Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games. International Journal of Environmental Research and Public Health, 18(7). https://doi.org/10.3390/ijerph180736871661-7827https://hdl.handle.net/20.500.12724/12890International Journal of Environmental Research and Public Health0000000121541816https://doi.org/10.3390/ijerph180736872-s2.0-85103330722This study is focused on the massively multiplayer online games’ acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an at-tempt to fill this gap. Concretely, two aims are defined: (1) proposing an acceptance model to predict the continuance usage of massively multiplayer online games, and (2) knowing how this continuance usage encourages social well-being. The model proposed employing the structural equation modeling with partial least squares (PLS-SEM) methodology. This PLS-SEM model has been defined using a combination of the technology acceptance model (TAM) and the self-determination theory (SDT), comprising eight constructs: (1) autonomy and competence, (2) relatedness, (3) achievement and challenge, (4) flow experience, (5) perceived enjoyment, (6) social well-being, (7) perceived ease of use, and (8) continuance intention. The findings reveal that continuance intention impacts on social well-being. Moreover, the pivotal role of flow experience for continuance intention has been demonstrated. Additionally, continuance intention has been impacted by the perceived enjoyment, showing that it is a key construct for the acceptance of massively multiplayer online games. Thus, two contributions are highlighted. First, these results provide the gaming industry and software developer companies with considerations on gamers’ motivations in the online game design, in order to stimulate and incentivize its use. Second, the present study can be useful for academicians and practitioners to understand the online gamers’ emotions and well-being, showing some light over their psychology and mental health. Finally, limitations and future directions are exposed.application/htmlengMDPICHurn:issn:1661-7827info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/4.0/Repositorio Institucional - UlimaUniversidad de Limareponame:ULIMA-Institucionalinstname:Universidad de Limainstacron:ULIMAVideo gamesGamesVideojuegosJuegoshttps://purl.org/pe-repo/ocde/ford#2.02.04Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online gamesinfo:eu-repo/semantics/articleArtículo en ScopusLinares Barbero, Manuela (Administración)Linares Barbero, Manuela (Marketing)Linares Barbero, Manuela (Ingeniería de Sistemas)Linares, Manuela (Universidad de Lima)OICC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-81037https://repositorio.ulima.edu.pe/bitstream/20.500.12724/12890/2/license_rdf8fc46f5e71650fd7adee84a69b9163c2MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorio.ulima.edu.pe/bitstream/20.500.12724/12890/3/license.txt8a4605be74aa9ea9d79846c1fba20a33MD5320.500.12724/12890oai:repositorio.ulima.edu.pe:20.500.12724/128902025-03-06 19:32:08.772Repositorio Universidad de Limarepositorio@ulima.edu.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
score 13.02468
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).