Classification of toxic comments in video games

Descripción del Articulo

Toxicity can have a major impact on player engagement and satisfaction. It is a complex phenomenon that has diverse causes and consequences. Among the most common causes are anonymity, competitiveness and frustration. The consequences can be serious, such as harassment, abandonment of the game and p...

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Detalles Bibliográficos
Autores: Luque Nieto, Luis Fernando, Portugal Carpio, Elmerson Ramith
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad La Salle
Repositorio:Revistas - Universidad La Salle
Lenguaje:español
OAI Identifier:oai:ojs.revistas.ulasalle.edu.pe:article/124
Enlace del recurso:https://revistas.ulasalle.edu.pe/innosoft/article/view/124
https://doi.org/10.48168/innosoft.s15.a124
https://purl.org/42411/s15/a124
https://n2t.net/ark:/42411/s15/a124
Nivel de acceso:acceso abierto
Materia:Machine learning
Toxic chat
Natural language processing
Video games
Aprendizaje automático
Chat tóxico
Procesamiento de lenguaje natural
Videojuegos
Descripción
Sumario:Toxicity can have a major impact on player engagement and satisfaction. It is a complex phenomenon that has diverse causes and consequences. Among the most common causes are anonymity, competitiveness and frustration. The consequences can be serious, such as harassment, abandonment of the game and psychological damage. Gaming companies are working to find ways to address forms of toxicity on their platforms. One of the most common interactions with toxicity occurs in chat windows or in-game messaging systems. The proposed work is to pull some chat messages that occur in these "lobbies" or take them offline so that they can be categorized to determine if the player who wrote in the chat committed an infraction and depending on the category take action on the case.
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