Predicting ESRB ratings for video games by content using decision trees

Descripción del Articulo

Various studies have proven that the levels of violence in video games can negatively influence the development of children, especially in adolescence and that is why care must be taken that the classification is appropriate according to the content present. For the analysis, the ESRB classification...

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Detalles Bibliográficos
Autores: Huamán Maqque, Rodrigo Sebastián, Condori Anahua, Graciela, Rojas Carhuas, Fátima Gigi, Quispe Huacho, Rodolfo Robert
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad La Salle
Repositorio:Revistas - Universidad La Salle
Lenguaje:español
OAI Identifier:oai:ojs.revistas.ulasalle.edu.pe:article/83
Enlace del recurso:https://revistas.ulasalle.edu.pe/innosoft/article/view/83
https://doi.org/10.48168/innosoft.s11.a83
https://purl.org/42411/s11/a83
https://n2t.net/ark:/42411/s11/a83
Nivel de acceso:acceso abierto
Materia:Decision tree
Data mining
ESRB
Árbol de decisión
Minería de datos
Descripción
Sumario:Various studies have proven that the levels of violence in video games can negatively influence the development of children, especially in adolescence and that is why care must be taken that the classification is appropriate according to the content present. For the analysis, the ESRB classification was used, which contains 7 different categories, together with the implementation of a decision tree model, which is a data mining technique capable of graphically representing the relationship between the variables. The results showed that the precision level for a level 6 tree does not exceed the minimum required.
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