Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
Descripción del Articulo
While mathematics may be easy for some students, for others it can be a real torture. Through mathematics we can organize ourselves better and have much more logic and reasoning, as it is also the base knowledge for many professions. However, many people find it difficult and do not feel motivated t...
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Formato: | artículo |
Fecha de Publicación: | 2022 |
Institución: | Universidad de Lima |
Repositorio: | Revistas - Universidad de Lima |
Lenguaje: | español |
OAI Identifier: | oai:ojs.pkp.sfu.ca:article/6031 |
Enlace del recurso: | https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031 |
Nivel de acceso: | acceso abierto |
Materia: | mathematical learning mathematics education human-computer interaction serious games game-based learning Game Experience Questionnaire aprendizaje matemático educación matemática interacción humano-computadora juegos serios aprendizaje basado en juegos cuestionario de experiencia de juego |
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dc.title.none.fl_str_mv |
Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game Reforzamiento de habilidades aritméticas de fracciones y divisiones en niños de primaria mediante un juego serio educativo |
title |
Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game |
spellingShingle |
Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game Coronado Álvarez, Renato mathematical learning mathematics education human-computer interaction serious games game-based learning Game Experience Questionnaire aprendizaje matemático educación matemática interacción humano-computadora juegos serios aprendizaje basado en juegos cuestionario de experiencia de juego |
title_short |
Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game |
title_full |
Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game |
title_fullStr |
Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game |
title_full_unstemmed |
Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game |
title_sort |
Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game |
dc.creator.none.fl_str_mv |
Coronado Álvarez, Renato Coronado Álvarez, Renato Coronado Álvarez, Renato |
author |
Coronado Álvarez, Renato |
author_facet |
Coronado Álvarez, Renato |
author_role |
author |
dc.subject.none.fl_str_mv |
mathematical learning mathematics education human-computer interaction serious games game-based learning Game Experience Questionnaire aprendizaje matemático educación matemática interacción humano-computadora juegos serios aprendizaje basado en juegos cuestionario de experiencia de juego |
topic |
mathematical learning mathematics education human-computer interaction serious games game-based learning Game Experience Questionnaire aprendizaje matemático educación matemática interacción humano-computadora juegos serios aprendizaje basado en juegos cuestionario de experiencia de juego |
description |
While mathematics may be easy for some students, for others it can be a real torture. Through mathematics we can organize ourselves better and have much more logic and reasoning, as it is also the base knowledge for many professions. However, many people find it difficult and do not feel motivated to learn or reinforce it, mainly due to the traditional methodology, the difficulty of mathematics or the quality of education. On the other hand, technology and games can promote learning, becoming the best ally to enhance education. Moreover, in order to engage students in higher-order thinking, it is important to design game contexts and missions that allow them to deal with practical problems. For this reason, this article aims to support the process of reinforcement of learning fractions and divisions through an educational serious game available for web and mobile platforms, which incorporates continuous mechanics and the inclusion of reinforcement exercises of fractions and divisions. For the design of the game and interfaces, the heuristics proposed by Nielsen (1994), were applied and for the mechanics, the MDA framework was applied, which influenced the design of the levels together with the recommendations of a focus group. Subsequently, we will proceed to validate whether there were changes in the students’ performance by comparing groups, validate the usability in order to verify that the heuristics are correctly applied and, finally, measure the experience of the game in a small group of schoolchildren from 3rd grade onwards. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-12-23 |
dc.type.none.fl_str_mv |
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article |
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publishedVersion |
dc.identifier.none.fl_str_mv |
https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031 10.26439/interfases2022.n016.6031 |
url |
https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031 |
identifier_str_mv |
10.26439/interfases2022.n016.6031 |
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spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031/6073 https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031/6076 |
dc.rights.none.fl_str_mv |
Derechos de autor 2022 Interfases info:eu-repo/semantics/openAccess |
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Derechos de autor 2022 Interfases |
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openAccess |
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application/pdf text/html |
dc.publisher.none.fl_str_mv |
Universidad de Lima |
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Universidad de Lima |
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Interfases; No. 016 (2022); 97-139 Interfases; Núm. 016 (2022); 97-139 Interfases; n. 016 (2022); 97-139 1993-4912 10.26439/interfases2022.n016 reponame:Revistas - Universidad de Lima instname:Universidad de Lima instacron:ULIMA |
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Revistas - Universidad de Lima |
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Revistas - Universidad de Lima |
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1846157624649711616 |
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Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational gameReforzamiento de habilidades aritméticas de fracciones y divisiones en niños de primaria mediante un juego serio educativoCoronado Álvarez, RenatoCoronado Álvarez, RenatoCoronado Álvarez, Renatomathematical learningmathematics educationhuman-computer interactionserious gamesgame-based learningGame Experience Questionnaireaprendizaje matemáticoeducación matemáticainteracción humano-computadorajuegos seriosaprendizaje basado en juegoscuestionario de experiencia de juegoWhile mathematics may be easy for some students, for others it can be a real torture. Through mathematics we can organize ourselves better and have much more logic and reasoning, as it is also the base knowledge for many professions. However, many people find it difficult and do not feel motivated to learn or reinforce it, mainly due to the traditional methodology, the difficulty of mathematics or the quality of education. On the other hand, technology and games can promote learning, becoming the best ally to enhance education. Moreover, in order to engage students in higher-order thinking, it is important to design game contexts and missions that allow them to deal with practical problems. For this reason, this article aims to support the process of reinforcement of learning fractions and divisions through an educational serious game available for web and mobile platforms, which incorporates continuous mechanics and the inclusion of reinforcement exercises of fractions and divisions. For the design of the game and interfaces, the heuristics proposed by Nielsen (1994), were applied and for the mechanics, the MDA framework was applied, which influenced the design of the levels together with the recommendations of a focus group. Subsequently, we will proceed to validate whether there were changes in the students’ performance by comparing groups, validate the usability in order to verify that the heuristics are correctly applied and, finally, measure the experience of the game in a small group of schoolchildren from 3rd grade onwards.Si bien la matemática resulta fácil para algunos estudiantes, para otros puede ser una verdadera tortura. Sin embargo, con ella uno puede desde organizarse mejor hasta tener mucho más lógica y razonamiento, además de ser el conocimiento base para muchas profesiones. No obstante, a muchos se les complica y no se sienten motivados a aprenderlas o reforzarlas, principalmente, debido a la metodología tradicional, a la dificultad misma de la matemática o la calidad educativa. Por otro lado, la tecnología y los juegos pueden fomentar el aprendizaje, volviéndose el mejor aliado para potenciar la educación. Más aún, para involucrar a los estudiantes en el pensamiento de orden superior, es importante diseñar contextos de juego y misiones que permitan lidiar con problemas prácticos. Por esta razón, el presente artículo pretende apoyar el proceso de reforzamiento del aprendizaje de fracciones y divisiones a través de un juego serio educativo disponible para plataformas web y móvil, que incorpora una mecánica continua y ejercicios de refuerzo de fracciones y divisiones. Para el diseño del juego e interfaces, se aplicaron las heurísticas propuestas por Nielsen (1994), y para la mecánica, el framework MDA, el cual influyó en el diseño de los niveles, junto con las recomendaciones de un focus group. Posteriormente, se validó si hubo cambios en el desempeño de los estudiantes mediante comparación de grupos, así como la usabilidad, con la finalidad de verificar que las heurísticas estén correctamente aplicadas; finalmente, se midió la experiencia del juego en un grupo reducido de escolares a partir de tercero de primaria.Universidad de Lima2022-12-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlhttps://revistas.ulima.edu.pe/index.php/Interfases/article/view/603110.26439/interfases2022.n016.6031Interfases; No. 016 (2022); 97-139Interfases; Núm. 016 (2022); 97-139Interfases; n. 016 (2022); 97-1391993-491210.26439/interfases2022.n016reponame:Revistas - Universidad de Limainstname:Universidad de Limainstacron:ULIMAspahttps://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031/6073https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031/6076Derechos de autor 2022 Interfasesinfo:eu-repo/semantics/openAccessoai:ojs.pkp.sfu.ca:article/60312023-07-24T13:33:28Z |
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13.982926 |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).