Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game

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While mathematics may be easy for some students, for others it can be a real torture. Through mathematics we can organize ourselves better and have much more logic and reasoning, as it is also the base knowledge for many professions. However, many people find it difficult and do not feel motivated t...

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Detalles Bibliográficos
Autor: Coronado Álvarez, Renato
Formato: artículo
Fecha de Publicación:2022
Institución:Universidad de Lima
Repositorio:Revistas - Universidad de Lima
Lenguaje:español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/6031
Enlace del recurso:https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031
Nivel de acceso:acceso abierto
Materia:mathematical learning
mathematics education
human-computer interaction
serious games
game-based learning
Game Experience Questionnaire
aprendizaje matemático
educación matemática
interacción humano-computadora
juegos serios
aprendizaje basado en juegos
cuestionario de experiencia de juego
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dc.title.none.fl_str_mv Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
Reforzamiento de habilidades aritméticas de fracciones y divisiones en niños de primaria mediante un juego serio educativo
title Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
spellingShingle Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
Coronado Álvarez, Renato
mathematical learning
mathematics education
human-computer interaction
serious games
game-based learning
Game Experience Questionnaire
aprendizaje matemático
educación matemática
interacción humano-computadora
juegos serios
aprendizaje basado en juegos
cuestionario de experiencia de juego
title_short Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
title_full Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
title_fullStr Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
title_full_unstemmed Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
title_sort Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational game
dc.creator.none.fl_str_mv Coronado Álvarez, Renato
Coronado Álvarez, Renato
Coronado Álvarez, Renato
author Coronado Álvarez, Renato
author_facet Coronado Álvarez, Renato
author_role author
dc.subject.none.fl_str_mv mathematical learning
mathematics education
human-computer interaction
serious games
game-based learning
Game Experience Questionnaire
aprendizaje matemático
educación matemática
interacción humano-computadora
juegos serios
aprendizaje basado en juegos
cuestionario de experiencia de juego
topic mathematical learning
mathematics education
human-computer interaction
serious games
game-based learning
Game Experience Questionnaire
aprendizaje matemático
educación matemática
interacción humano-computadora
juegos serios
aprendizaje basado en juegos
cuestionario de experiencia de juego
description While mathematics may be easy for some students, for others it can be a real torture. Through mathematics we can organize ourselves better and have much more logic and reasoning, as it is also the base knowledge for many professions. However, many people find it difficult and do not feel motivated to learn or reinforce it, mainly due to the traditional methodology, the difficulty of mathematics or the quality of education. On the other hand, technology and games can promote learning, becoming the best ally to enhance education. Moreover, in order to engage students in higher-order thinking, it is important to design game contexts and missions that allow them to deal with practical problems. For this reason, this article aims to support the process of reinforcement of learning fractions and divisions through an educational serious game available for web and mobile platforms, which incorporates continuous mechanics and the inclusion of reinforcement exercises of fractions and divisions. For the design of the game and interfaces, the heuristics proposed by Nielsen (1994), were applied and for the mechanics, the MDA framework was applied, which influenced the design of the levels together with the recommendations of a focus group. Subsequently, we will proceed to validate whether there were changes in the students’ performance by comparing groups, validate the usability in order to verify that the heuristics are correctly applied and, finally, measure the experience of the game in a small group of schoolchildren from 3rd grade onwards.
publishDate 2022
dc.date.none.fl_str_mv 2022-12-23
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dc.identifier.none.fl_str_mv https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031
10.26439/interfases2022.n016.6031
url https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031
identifier_str_mv 10.26439/interfases2022.n016.6031
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031/6073
https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031/6076
dc.rights.none.fl_str_mv Derechos de autor 2022 Interfases
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Derechos de autor 2022 Interfases
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dc.publisher.none.fl_str_mv Universidad de Lima
publisher.none.fl_str_mv Universidad de Lima
dc.source.none.fl_str_mv Interfases; No. 016 (2022); 97-139
Interfases; Núm. 016 (2022); 97-139
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spelling Reinforcement of in fractions and division arithmetic skills in primary school children through a serious educational gameReforzamiento de habilidades aritméticas de fracciones y divisiones en niños de primaria mediante un juego serio educativoCoronado Álvarez, RenatoCoronado Álvarez, RenatoCoronado Álvarez, Renatomathematical learningmathematics educationhuman-computer interactionserious gamesgame-based learningGame Experience Questionnaireaprendizaje matemáticoeducación matemáticainteracción humano-computadorajuegos seriosaprendizaje basado en juegoscuestionario de experiencia de juegoWhile mathematics may be easy for some students, for others it can be a real torture. Through mathematics we can organize ourselves better and have much more logic and reasoning, as it is also the base knowledge for many professions. However, many people find it difficult and do not feel motivated to learn or reinforce it, mainly due to the traditional methodology, the difficulty of mathematics or the quality of education. On the other hand, technology and games can promote learning, becoming the best ally to enhance education. Moreover, in order to engage students in higher-order thinking, it is important to design game contexts and missions that allow them to deal with practical problems. For this reason, this article aims to support the process of reinforcement of learning fractions and divisions through an educational serious game available for web and mobile platforms, which incorporates continuous mechanics and the inclusion of reinforcement exercises of fractions and divisions. For the design of the game and interfaces, the heuristics proposed by Nielsen (1994), were applied and for the mechanics, the MDA framework was applied, which influenced the design of the levels together with the recommendations of a focus group. Subsequently, we will proceed to validate whether there were changes in the students’ performance by comparing groups, validate the usability in order to verify that the heuristics are correctly applied and, finally, measure the experience of the game in a small group of schoolchildren from 3rd grade onwards.Si bien la matemática resulta fácil para algunos estudiantes, para otros puede ser una verdadera tortura. Sin embargo, con ella uno puede desde organizarse mejor hasta tener mucho más lógica y razonamiento, además de ser el conocimiento base para muchas profesiones. No obstante, a muchos se les complica y no se sienten motivados a aprenderlas o reforzarlas, principalmente, debido a la metodología tradicional, a la dificultad misma de la matemática o la calidad educativa. Por otro lado, la tecnología y los juegos pueden fomentar el aprendizaje, volviéndose el mejor aliado para potenciar la educación. Más aún, para involucrar a los estudiantes en el pensamiento de orden superior, es importante diseñar contextos de juego y misiones que permitan lidiar con problemas prácticos. Por esta razón, el presente artículo pretende apoyar el proceso de reforzamiento del aprendizaje de fracciones y divisiones a través de un juego serio educativo disponible para plataformas web y móvil, que incorpora una mecánica continua y ejercicios de refuerzo de fracciones y divisiones. Para el diseño del juego e interfaces, se aplicaron las heurísticas propuestas por Nielsen (1994), y para la mecánica, el framework MDA, el cual influyó en el diseño de los niveles, junto con las recomendaciones de un focus group. Posteriormente, se validó si hubo cambios en el desempeño de los estudiantes mediante comparación de grupos, así como la usabilidad, con la finalidad de verificar que las heurísticas estén correctamente aplicadas; finalmente, se midió la experiencia del juego en un grupo reducido de escolares a partir de tercero de primaria.Universidad de Lima2022-12-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlhttps://revistas.ulima.edu.pe/index.php/Interfases/article/view/603110.26439/interfases2022.n016.6031Interfases; No. 016 (2022); 97-139Interfases; Núm. 016 (2022); 97-139Interfases; n. 016 (2022); 97-1391993-491210.26439/interfases2022.n016reponame:Revistas - Universidad de Limainstname:Universidad de Limainstacron:ULIMAspahttps://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031/6073https://revistas.ulima.edu.pe/index.php/Interfases/article/view/6031/6076Derechos de autor 2022 Interfasesinfo:eu-repo/semantics/openAccessoai:ojs.pkp.sfu.ca:article/60312023-07-24T13:33:28Z
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