Gamification in the improvement of communication skills in primary school students

Descripción del Articulo

Objective. To establish the influence of gamification on the improvement of communication skills in primary school students. Methods. The quantitative approach and design were quasi-experimental. The study involved 80 students divided between the control group and the experimental group. The inferen...

Descripción completa

Detalles Bibliográficos
Autores: García Vilca, Marlene Julissa, Núñez Mejía, Joel, Gastello Mathews, Willy
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad de Huánuco
Repositorio:Revistas - Universidad de Huánuco
Lenguaje:español
OAI Identifier:oai:ojs2.localhost:article/535
Enlace del recurso:http://revistas.udh.edu.pe/index.php/udh/article/view/535
Nivel de acceso:acceso abierto
Materia:comunicación
estudiante
habilidad
juego educativo
habilidades de comunicación
communication
student
skill
educational game
communication skills
Comunicação, estudante, habilidade, jogo educativo
Descripción
Sumario:Objective. To establish the influence of gamification on the improvement of communication skills in primary school students. Methods. The quantitative approach and design were quasi-experimental. The study involved 80 students divided between the control group and the experimental group. The inferential statistic applied was the Mann-WhitneyU test. Results. In the experimental group, 90% of the students in the pretest were at a defcient level, and only 10% were at a regular level. However, after the application of gamification, 78% of the students reached an excellent level, 20% a good level, and only 3% remained at the regular level. The Mann-Whitney U statistic showed a bilateral significance of0.000. Conclusions. Gamification influences the improvement of communication skills in primary school students; this is because, through gamification, the student interacts with their peers, communicating in different ways with the intention of overcoming the challenges presented by the game.
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).