Exploring the pedagogical basis of gamification as a methodological approach in higher education

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Gamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explo...

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Autores: Villamar Gavilanes, Ana María, Sánchez Casanova, Ricardo
Formato: artículo
Fecha de Publicación:2024
Institución:Pontificia Universidad Católica del Perú
Repositorio:Revistas - Pontificia Universidad Católica del Perú
Lenguaje:español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/29664
Enlace del recurso:http://revistas.pucp.edu.pe/index.php/educacion/article/view/29664
Nivel de acceso:acceso abierto
Materia:Gamification
Learning theories
Motivational theories
Higher education
Gamificación
Teorías del aprendizaje
Teorías motivacionales
Educación superior
Gamificação
Teorias de aprendizagem
Teorias motivacionais
Ensino superior
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dc.title.none.fl_str_mv Exploring the pedagogical basis of gamification as a methodological approach in higher education
Explorando las bases pedagógicas de la gamificación como enfoque metodológico en la enseñanza superior
Explorando as bases pedagógicas da gamificação como abordagem metodológica no ensino superior
title Exploring the pedagogical basis of gamification as a methodological approach in higher education
spellingShingle Exploring the pedagogical basis of gamification as a methodological approach in higher education
Villamar Gavilanes, Ana María
Gamification
Learning theories
Motivational theories
Higher education
Gamificación
Teorías del aprendizaje
Teorías motivacionales
Educación superior
Gamificação
Teorias de aprendizagem
Teorias motivacionais
Ensino superior
title_short Exploring the pedagogical basis of gamification as a methodological approach in higher education
title_full Exploring the pedagogical basis of gamification as a methodological approach in higher education
title_fullStr Exploring the pedagogical basis of gamification as a methodological approach in higher education
title_full_unstemmed Exploring the pedagogical basis of gamification as a methodological approach in higher education
title_sort Exploring the pedagogical basis of gamification as a methodological approach in higher education
dc.creator.none.fl_str_mv Villamar Gavilanes, Ana María
Sánchez Casanova, Ricardo
author Villamar Gavilanes, Ana María
author_facet Villamar Gavilanes, Ana María
Sánchez Casanova, Ricardo
author_role author
author2 Sánchez Casanova, Ricardo
author2_role author
dc.subject.none.fl_str_mv Gamification
Learning theories
Motivational theories
Higher education
Gamificación
Teorías del aprendizaje
Teorías motivacionales
Educación superior
Gamificação
Teorias de aprendizagem
Teorias motivacionais
Ensino superior
topic Gamification
Learning theories
Motivational theories
Higher education
Gamificación
Teorías del aprendizaje
Teorías motivacionales
Educación superior
Gamificação
Teorias de aprendizagem
Teorias motivacionais
Ensino superior
description Gamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explores the conceptual definitions of gamification, along with the learning theories and motivations that underpin its use as a methodological approach in higher education. To achieve this, four research questions were formulated. The first examines the emerging conceptual frameworks of gamification, the second assesses its applications in educational settings, the third reviews the educational theories that support it, and the final question analyzes the benefits of gamification on learning outcomes. The findings indicate that gamification draws upon constructivism, connectivism, as well as the theories of self-determination and flow. Furthermore, its impact on motivation and learning is positively affirmed.
publishDate 2024
dc.date.none.fl_str_mv 2024-09-26
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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dc.identifier.none.fl_str_mv http://revistas.pucp.edu.pe/index.php/educacion/article/view/29664
url http://revistas.pucp.edu.pe/index.php/educacion/article/view/29664
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv http://revistas.pucp.edu.pe/index.php/educacion/article/view/29664/26751
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info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Pontificia Universidad Católica del Perú
publisher.none.fl_str_mv Pontificia Universidad Católica del Perú
dc.source.none.fl_str_mv Educacion; Vol. 33 No. 65 (2024); 166-188
Educación; Vol. 33 Núm. 65 (2024); 166-188
Educacion; v. 33 n. 65 (2024); 166-188
2304-4322
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spelling Exploring the pedagogical basis of gamification as a methodological approach in higher educationExplorando las bases pedagógicas de la gamificación como enfoque metodológico en la enseñanza superiorExplorando as bases pedagógicas da gamificação como abordagem metodológica no ensino superiorVillamar Gavilanes, Ana MaríaSánchez Casanova, RicardoGamificationLearning theoriesMotivational theoriesHigher educationGamificaciónTeorías del aprendizajeTeorías motivacionalesEducación superiorGamificaçãoTeorias de aprendizagemTeorias motivacionaisEnsino superiorGamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explores the conceptual definitions of gamification, along with the learning theories and motivations that underpin its use as a methodological approach in higher education. To achieve this, four research questions were formulated. The first examines the emerging conceptual frameworks of gamification, the second assesses its applications in educational settings, the third reviews the educational theories that support it, and the final question analyzes the benefits of gamification on learning outcomes. The findings indicate that gamification draws upon constructivism, connectivism, as well as the theories of self-determination and flow. Furthermore, its impact on motivation and learning is positively affirmed.La gamificación implica el uso de mecánicas, dinámicas y componentes de juegos en contextos que no son juegos. Su utilización en la educación superior ha ido en aumento y, aunque la literatura científica que la estudia también ha crecido, son pocos los estudios que analizan sus bases pedagógicas. En este artículo se exploran las definiciones conceptuales que sobre la gamificación existen, así como las teorías del aprendizaje y motivaciones que la respaldan como enfoque metodológico en el contexto de la educación superior. Para esto, se plantearon cuatro preguntas de investigación. La primera intenta abordar los enfoques conceptuales que han surgido sobre la gamificación; la segunda analiza cómo se ha empleado la gamificación en la educación; la tercera revisa las teorías educativas sobre las que se sustentan; y la última analiza los beneficios que la gamificación tiene sobre el aprendizaje. Se concluye que la gamificación se basa en el constructivismo y conectivismo, así como en la teoría de la autodeterminación y del flujo. Además, sus efectos en la motivación y el aprendizaje son positivos.A gamificação envolve o uso de mecânicas, dinâmicas e componentes de jogos em contextos não relacionados a jogos. Sua utilização no ensino superior tem aumentado, e apesar do crescimento na literatura científica que a estuda, há poucos estudos que analisam suas bases pedagógicas. Este artigo explora as definições conceituais da gamificação, assim como as teorias e motivações de aprendizagem que a sustentam como abordagem metodológica no contexto do ensino superior. Para isso, foram formuladas quatro questões de pesquisa. A primeira busca abordar as abordagens conceituais que surgiram sobre a gamificação, a segunda analisa como a gamificação tem sido utilizada na educação, a terceira revisa as teorias educacionais em que se baseia, e a última analisa os benefícios que a gamificação traz para a aprendizagem. Conclui-se que a gamificação se fundamenta no construtivismo e no conectivismo, assim como nas teorias da autodeterminação e do fluxo. Além disso, seus efeitos na motivação e na aprendizagem são positivos.Pontificia Universidad Católica del Perú2024-09-26info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://revistas.pucp.edu.pe/index.php/educacion/article/view/29664Educacion; Vol. 33 No. 65 (2024); 166-188Educación; Vol. 33 Núm. 65 (2024); 166-188Educacion; v. 33 n. 65 (2024); 166-1882304-43221019-9403reponame:Revistas - Pontificia Universidad Católica del Perúinstname:Pontificia Universidad Católica del Perúinstacron:PUCPspahttp://revistas.pucp.edu.pe/index.php/educacion/article/view/29664/26751https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:ojs.pkp.sfu.ca:article/296642024-09-26T19:42:17Z
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