Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques

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Information and communication technologies are helping to improve experiences in many areas, such as engineering, simulation, education. It is in the area of education, that thanks to the help of hardware and software, are allowing to improve the educational experiences, in the present work, we reso...

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Detalles Bibliográficos
Autores: Arrieta-Amaya, Elizabeth, Auccahuasi, Wilver, Raez-martinez, Haymin, Caceres-Tovar, Nelly, Yucra-Sotomayor, Daniel, Romero-Echevarria, Martha
Formato: artículo
Fecha de Publicación:2025
Institución:Universidad Autónoma del Perú
Repositorio:AUTONOMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.autonoma.edu.pe:20.500.13067/3851
Enlace del recurso:https://hdl.handle.net/20.500.13067/3851
https://doi.org/10.1109/ICSADL65848.2025.10933215
Nivel de acceso:acceso abierto
Materia:Virtual Reality
Configuration
Resource
Interaction
Education
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spelling Arrieta-Amaya, ElizabethAuccahuasi, WilverRaez-martinez, HayminCaceres-Tovar, NellyYucra-Sotomayor, DanielRomero-Echevarria, Martha2025-07-01T18:26:35Z2025-07-01T18:26:35Z2025-03-27https://hdl.handle.net/20.500.13067/38512025 4th International Conference on Sentiment Analysis and Deep Learning (ICSADL)https://doi.org/10.1109/ICSADL65848.2025.10933215Information and communication technologies are helping to improve experiences in many areas, such as engineering, simulation, education. It is in the area of education, that thanks to the help of hardware and software, are allowing to improve the educational experiences, in the present work, we resort to the use of the Virtual Reality glasses of the Oculus Gest 2 model, with the Spatial application, applied to the learning of music. We present the architecture of the solution so that it can be replicated and scaled to other courses and subjects of study, we present how to configure each of the tools as well as the alternatives that can be worked in order to optimize resources, as a result we present the advantages and disadvantages of using Virtual Reality technology and recommendations to optimize its application so that it can be replicated and scaled to other applications.application/pdfengIEEEPEinfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/4.0/Virtual RealityConfigurationResourceInteractionEducationhttps://purl.org/pe-repo/ocde/ford#5.02.04Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniquesinfo:eu-repo/semantics/article309312reponame:AUTONOMA-Institucionalinstname:Universidad Autónoma del Perúinstacron:AUTONOMAORIGINAL272.pdf272.pdfArtículoapplication/pdf119961http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3851/1/272.pdfc487e6bcda80fc79bd12763979ed7e85MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-885http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3851/2/license.txt9243398ff393db1861c890baeaeee5f9MD52TEXT272.pdf.txt272.pdf.txtExtracted texttext/plain509http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3851/3/272.pdf.txt7ea18cb29b36dda5c4b98c3ba4abba85MD53THUMBNAIL272.pdf.jpg272.pdf.jpgGenerated Thumbnailimage/jpeg4622http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3851/4/272.pdf.jpgcf3f6a99faad89abd25700c0da80b2adMD5420.500.13067/3851oai:repositorio.autonoma.edu.pe:20.500.13067/38512025-10-16 10:16:03.486Repositorio de la Universidad Autonoma del Perúrepositorio@autonoma.peVG9kb3MgbG9zIGRlcmVjaG9zIHJlc2VydmFkb3MgcG9yOg0KVU5JVkVSU0lEQUQgQVVUw5NOT01BIERFTCBQRVLDmg0KQ1JFQVRJVkUgQ09NTU9OUw==
dc.title.es_PE.fl_str_mv Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
title Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
spellingShingle Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
Arrieta-Amaya, Elizabeth
Virtual Reality
Configuration
Resource
Interaction
Education
https://purl.org/pe-repo/ocde/ford#5.02.04
title_short Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
title_full Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
title_fullStr Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
title_full_unstemmed Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
title_sort Methodology to Improve Interaction in Educational Processes Based on Virtual Reality Techniques
author Arrieta-Amaya, Elizabeth
author_facet Arrieta-Amaya, Elizabeth
Auccahuasi, Wilver
Raez-martinez, Haymin
Caceres-Tovar, Nelly
Yucra-Sotomayor, Daniel
Romero-Echevarria, Martha
author_role author
author2 Auccahuasi, Wilver
Raez-martinez, Haymin
Caceres-Tovar, Nelly
Yucra-Sotomayor, Daniel
Romero-Echevarria, Martha
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Arrieta-Amaya, Elizabeth
Auccahuasi, Wilver
Raez-martinez, Haymin
Caceres-Tovar, Nelly
Yucra-Sotomayor, Daniel
Romero-Echevarria, Martha
dc.subject.es_PE.fl_str_mv Virtual Reality
Configuration
Resource
Interaction
Education
topic Virtual Reality
Configuration
Resource
Interaction
Education
https://purl.org/pe-repo/ocde/ford#5.02.04
dc.subject.ocde.es_PE.fl_str_mv https://purl.org/pe-repo/ocde/ford#5.02.04
description Information and communication technologies are helping to improve experiences in many areas, such as engineering, simulation, education. It is in the area of education, that thanks to the help of hardware and software, are allowing to improve the educational experiences, in the present work, we resort to the use of the Virtual Reality glasses of the Oculus Gest 2 model, with the Spatial application, applied to the learning of music. We present the architecture of the solution so that it can be replicated and scaled to other courses and subjects of study, we present how to configure each of the tools as well as the alternatives that can be worked in order to optimize resources, as a result we present the advantages and disadvantages of using Virtual Reality technology and recommendations to optimize its application so that it can be replicated and scaled to other applications.
publishDate 2025
dc.date.accessioned.none.fl_str_mv 2025-07-01T18:26:35Z
dc.date.available.none.fl_str_mv 2025-07-01T18:26:35Z
dc.date.issued.fl_str_mv 2025-03-27
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format article
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dc.identifier.journal.es_PE.fl_str_mv 2025 4th International Conference on Sentiment Analysis and Deep Learning (ICSADL)
dc.identifier.doi.none.fl_str_mv https://doi.org/10.1109/ICSADL65848.2025.10933215
url https://hdl.handle.net/20.500.13067/3851
https://doi.org/10.1109/ICSADL65848.2025.10933215
identifier_str_mv 2025 4th International Conference on Sentiment Analysis and Deep Learning (ICSADL)
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