Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures

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Peru is one of the countries with the most rich and varied culture in the world, which can be made known by making use of augmented reality for better understanding and learning at school. This document shows the development of an application following the mobile d methodology, for the creation of 3...

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Detalles Bibliográficos
Autores: Cabanillas-Carbonell, Michael, Canchaya-Ramos, Angello, Gómez-Osorio, Renzo
Formato: artículo
Fecha de Publicación:2020
Institución:Universidad Autónoma del Perú
Repositorio:AUTONOMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.autonoma.edu.pe:20.500.13067/1696
Enlace del recurso:https://hdl.handle.net/20.500.13067/1696
https://doi.org/10.1109/EIRCON51178.2020.9254018
Nivel de acceso:acceso restringido
Materia:Solid modeling
Three-dimensional displays
Conferences
Tools
Mobile applications
Cultural differences
Augmented reality
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spelling Cabanillas-Carbonell, MichaelCanchaya-Ramos, AngelloGómez-Osorio, Renzo2022-03-02T22:18:04Z2022-03-02T22:18:04Z2020-11-17Cabanillas-Carbonell, M., Canchaya-Ramos, A. & Gómez-Osorio, R. (2020, October). Mobile application with augmented reality as a tool to reinforce learning in pre-Inca cultures. In 2020 IEEE Engineering International Research Conference (EIRCON) (pp. 1-4). IEEE.978-1-7281-8367-1https://hdl.handle.net/20.500.13067/16962020 IEEE Engineering International Research Conference (EIRCON)https://doi.org/10.1109/EIRCON51178.2020.9254018Peru is one of the countries with the most rich and varied culture in the world, which can be made known by making use of augmented reality for better understanding and learning at school. This document shows the development of an application following the mobile d methodology, for the creation of 3D models regarding pre-Inca cultures and determines the influence it would have on the learning of students at the primary level. Using the quasi-experimental design, the sample consists of 84 students from the third grade divided into 2 classrooms (control group and experimental group). The results show an increase of 33.07% in grades, 49.51% in satisfaction, 42.85% in motivation and a reduction of 34.05% in evaluation time with respect to the post-test, applied to the experimental group.application/pdfengInstitute of Electrical and Electronics EngineersPEinfo:eu-repo/semantics/restrictedAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/AUTONOMA14reponame:AUTONOMA-Institucionalinstname:Universidad Autónoma del Perúinstacron:AUTONOMASolid modelingThree-dimensional displaysConferencesToolsMobile applicationsCultural differencesAugmented realityhttps://purl.org/pe-repo/ocde/ford#2.02.04Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Culturesinfo:eu-repo/semantics/articlehttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85097827480&doi=10.1109%2fEIRCON51178.2020.9254018&partnerID=LICENSElicense.txtlicense.txttext/plain; charset=utf-885http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1696/2/license.txt9243398ff393db1861c890baeaeee5f9MD52ORIGINALMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdfMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdfVer fuenteapplication/pdf99252http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1696/3/Mobile%20Application%20with%20Augmented%20Reality%20as%20a%20Tool%20to%20Reinforce%20Learning%20in%20Pre-Inca%20Cultures.pdf62d7bd63f50723fb10967c3a0574b4f9MD53TEXTMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdf.txtMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdf.txtExtracted texttext/plain627http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1696/4/Mobile%20Application%20with%20Augmented%20Reality%20as%20a%20Tool%20to%20Reinforce%20Learning%20in%20Pre-Inca%20Cultures.pdf.txtf7995573b0973165d97e98422d911674MD54THUMBNAILMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdf.jpgMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdf.jpgGenerated Thumbnailimage/jpeg5942http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1696/5/Mobile%20Application%20with%20Augmented%20Reality%20as%20a%20Tool%20to%20Reinforce%20Learning%20in%20Pre-Inca%20Cultures.pdf.jpg9442455d0fc1ab11ea5a68a956f3e652MD5520.500.13067/1696oai:repositorio.autonoma.edu.pe:20.500.13067/16962022-03-03 03:00:27.955Repositorio de la Universidad Autonoma del Perúrepositorio@autonoma.pe
dc.title.es_PE.fl_str_mv Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
title Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
spellingShingle Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
Cabanillas-Carbonell, Michael
Solid modeling
Three-dimensional displays
Conferences
Tools
Mobile applications
Cultural differences
Augmented reality
https://purl.org/pe-repo/ocde/ford#2.02.04
title_short Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
title_full Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
title_fullStr Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
title_full_unstemmed Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
title_sort Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
author Cabanillas-Carbonell, Michael
author_facet Cabanillas-Carbonell, Michael
Canchaya-Ramos, Angello
Gómez-Osorio, Renzo
author_role author
author2 Canchaya-Ramos, Angello
Gómez-Osorio, Renzo
author2_role author
author
dc.contributor.author.fl_str_mv Cabanillas-Carbonell, Michael
Canchaya-Ramos, Angello
Gómez-Osorio, Renzo
dc.subject.es_PE.fl_str_mv Solid modeling
Three-dimensional displays
Conferences
Tools
Mobile applications
Cultural differences
Augmented reality
topic Solid modeling
Three-dimensional displays
Conferences
Tools
Mobile applications
Cultural differences
Augmented reality
https://purl.org/pe-repo/ocde/ford#2.02.04
dc.subject.ocde.es_PE.fl_str_mv https://purl.org/pe-repo/ocde/ford#2.02.04
description Peru is one of the countries with the most rich and varied culture in the world, which can be made known by making use of augmented reality for better understanding and learning at school. This document shows the development of an application following the mobile d methodology, for the creation of 3D models regarding pre-Inca cultures and determines the influence it would have on the learning of students at the primary level. Using the quasi-experimental design, the sample consists of 84 students from the third grade divided into 2 classrooms (control group and experimental group). The results show an increase of 33.07% in grades, 49.51% in satisfaction, 42.85% in motivation and a reduction of 34.05% in evaluation time with respect to the post-test, applied to the experimental group.
publishDate 2020
dc.date.accessioned.none.fl_str_mv 2022-03-02T22:18:04Z
dc.date.available.none.fl_str_mv 2022-03-02T22:18:04Z
dc.date.issued.fl_str_mv 2020-11-17
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dc.identifier.citation.es_PE.fl_str_mv Cabanillas-Carbonell, M., Canchaya-Ramos, A. & Gómez-Osorio, R. (2020, October). Mobile application with augmented reality as a tool to reinforce learning in pre-Inca cultures. In 2020 IEEE Engineering International Research Conference (EIRCON) (pp. 1-4). IEEE.
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dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.13067/1696
dc.identifier.journal.es_PE.fl_str_mv 2020 IEEE Engineering International Research Conference (EIRCON)
dc.identifier.doi.none.fl_str_mv https://doi.org/10.1109/EIRCON51178.2020.9254018
identifier_str_mv Cabanillas-Carbonell, M., Canchaya-Ramos, A. & Gómez-Osorio, R. (2020, October). Mobile application with augmented reality as a tool to reinforce learning in pre-Inca cultures. In 2020 IEEE Engineering International Research Conference (EIRCON) (pp. 1-4). IEEE.
978-1-7281-8367-1
2020 IEEE Engineering International Research Conference (EIRCON)
url https://hdl.handle.net/20.500.13067/1696
https://doi.org/10.1109/EIRCON51178.2020.9254018
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