Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures
Descripción del Articulo
Peru is one of the countries with the most rich and varied culture in the world, which can be made known by making use of augmented reality for better understanding and learning at school. This document shows the development of an application following the mobile d methodology, for the creation of 3...
Autores: | , , |
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Formato: | artículo |
Fecha de Publicación: | 2020 |
Institución: | Universidad Autónoma del Perú |
Repositorio: | AUTONOMA-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorio.autonoma.edu.pe:20.500.13067/1696 |
Enlace del recurso: | https://hdl.handle.net/20.500.13067/1696 https://doi.org/10.1109/EIRCON51178.2020.9254018 |
Nivel de acceso: | acceso restringido |
Materia: | Solid modeling Three-dimensional displays Conferences Tools Mobile applications Cultural differences Augmented reality https://purl.org/pe-repo/ocde/ford#2.02.04 |
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Cabanillas-Carbonell, MichaelCanchaya-Ramos, AngelloGómez-Osorio, Renzo2022-03-02T22:18:04Z2022-03-02T22:18:04Z2020-11-17Cabanillas-Carbonell, M., Canchaya-Ramos, A. & Gómez-Osorio, R. (2020, October). Mobile application with augmented reality as a tool to reinforce learning in pre-Inca cultures. In 2020 IEEE Engineering International Research Conference (EIRCON) (pp. 1-4). IEEE.978-1-7281-8367-1https://hdl.handle.net/20.500.13067/16962020 IEEE Engineering International Research Conference (EIRCON)https://doi.org/10.1109/EIRCON51178.2020.9254018Peru is one of the countries with the most rich and varied culture in the world, which can be made known by making use of augmented reality for better understanding and learning at school. This document shows the development of an application following the mobile d methodology, for the creation of 3D models regarding pre-Inca cultures and determines the influence it would have on the learning of students at the primary level. Using the quasi-experimental design, the sample consists of 84 students from the third grade divided into 2 classrooms (control group and experimental group). The results show an increase of 33.07% in grades, 49.51% in satisfaction, 42.85% in motivation and a reduction of 34.05% in evaluation time with respect to the post-test, applied to the experimental group.application/pdfengInstitute of Electrical and Electronics EngineersPEinfo:eu-repo/semantics/restrictedAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/AUTONOMA14reponame:AUTONOMA-Institucionalinstname:Universidad Autónoma del Perúinstacron:AUTONOMASolid modelingThree-dimensional displaysConferencesToolsMobile applicationsCultural differencesAugmented realityhttps://purl.org/pe-repo/ocde/ford#2.02.04Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Culturesinfo:eu-repo/semantics/articlehttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85097827480&doi=10.1109%2fEIRCON51178.2020.9254018&partnerID=LICENSElicense.txtlicense.txttext/plain; charset=utf-885http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1696/2/license.txt9243398ff393db1861c890baeaeee5f9MD52ORIGINALMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdfMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdfVer fuenteapplication/pdf99252http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1696/3/Mobile%20Application%20with%20Augmented%20Reality%20as%20a%20Tool%20to%20Reinforce%20Learning%20in%20Pre-Inca%20Cultures.pdf62d7bd63f50723fb10967c3a0574b4f9MD53TEXTMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdf.txtMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdf.txtExtracted texttext/plain627http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1696/4/Mobile%20Application%20with%20Augmented%20Reality%20as%20a%20Tool%20to%20Reinforce%20Learning%20in%20Pre-Inca%20Cultures.pdf.txtf7995573b0973165d97e98422d911674MD54THUMBNAILMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdf.jpgMobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures.pdf.jpgGenerated Thumbnailimage/jpeg5942http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1696/5/Mobile%20Application%20with%20Augmented%20Reality%20as%20a%20Tool%20to%20Reinforce%20Learning%20in%20Pre-Inca%20Cultures.pdf.jpg9442455d0fc1ab11ea5a68a956f3e652MD5520.500.13067/1696oai:repositorio.autonoma.edu.pe:20.500.13067/16962022-03-03 03:00:27.955Repositorio de la Universidad Autonoma del Perúrepositorio@autonoma.pe |
dc.title.es_PE.fl_str_mv |
Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures |
title |
Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures |
spellingShingle |
Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures Cabanillas-Carbonell, Michael Solid modeling Three-dimensional displays Conferences Tools Mobile applications Cultural differences Augmented reality https://purl.org/pe-repo/ocde/ford#2.02.04 |
title_short |
Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures |
title_full |
Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures |
title_fullStr |
Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures |
title_full_unstemmed |
Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures |
title_sort |
Mobile Application with Augmented Reality as a Tool to Reinforce Learning in Pre-Inca Cultures |
author |
Cabanillas-Carbonell, Michael |
author_facet |
Cabanillas-Carbonell, Michael Canchaya-Ramos, Angello Gómez-Osorio, Renzo |
author_role |
author |
author2 |
Canchaya-Ramos, Angello Gómez-Osorio, Renzo |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Cabanillas-Carbonell, Michael Canchaya-Ramos, Angello Gómez-Osorio, Renzo |
dc.subject.es_PE.fl_str_mv |
Solid modeling Three-dimensional displays Conferences Tools Mobile applications Cultural differences Augmented reality |
topic |
Solid modeling Three-dimensional displays Conferences Tools Mobile applications Cultural differences Augmented reality https://purl.org/pe-repo/ocde/ford#2.02.04 |
dc.subject.ocde.es_PE.fl_str_mv |
https://purl.org/pe-repo/ocde/ford#2.02.04 |
description |
Peru is one of the countries with the most rich and varied culture in the world, which can be made known by making use of augmented reality for better understanding and learning at school. This document shows the development of an application following the mobile d methodology, for the creation of 3D models regarding pre-Inca cultures and determines the influence it would have on the learning of students at the primary level. Using the quasi-experimental design, the sample consists of 84 students from the third grade divided into 2 classrooms (control group and experimental group). The results show an increase of 33.07% in grades, 49.51% in satisfaction, 42.85% in motivation and a reduction of 34.05% in evaluation time with respect to the post-test, applied to the experimental group. |
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2020 |
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2022-03-02T22:18:04Z |
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2022-03-02T22:18:04Z |
dc.date.issued.fl_str_mv |
2020-11-17 |
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info:eu-repo/semantics/article |
format |
article |
dc.identifier.citation.es_PE.fl_str_mv |
Cabanillas-Carbonell, M., Canchaya-Ramos, A. & Gómez-Osorio, R. (2020, October). Mobile application with augmented reality as a tool to reinforce learning in pre-Inca cultures. In 2020 IEEE Engineering International Research Conference (EIRCON) (pp. 1-4). IEEE. |
dc.identifier.isbn.none.fl_str_mv |
978-1-7281-8367-1 |
dc.identifier.uri.none.fl_str_mv |
https://hdl.handle.net/20.500.13067/1696 |
dc.identifier.journal.es_PE.fl_str_mv |
2020 IEEE Engineering International Research Conference (EIRCON) |
dc.identifier.doi.none.fl_str_mv |
https://doi.org/10.1109/EIRCON51178.2020.9254018 |
identifier_str_mv |
Cabanillas-Carbonell, M., Canchaya-Ramos, A. & Gómez-Osorio, R. (2020, October). Mobile application with augmented reality as a tool to reinforce learning in pre-Inca cultures. In 2020 IEEE Engineering International Research Conference (EIRCON) (pp. 1-4). IEEE. 978-1-7281-8367-1 2020 IEEE Engineering International Research Conference (EIRCON) |
url |
https://hdl.handle.net/20.500.13067/1696 https://doi.org/10.1109/EIRCON51178.2020.9254018 |
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eng |
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https://creativecommons.org/licenses/by-nc-nd/4.0/ |
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Institute of Electrical and Electronics Engineers |
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AUTONOMA |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).