Arévalo Tuesta, J. A., Morales Romero, G., Quispe Andía, A., Trinidad Loli, N., León Velarde, C., Arones, M., . . . Chamorro Atalaya, O. (2025). Acceptance of a Mobile Application for Circular Economy Learning Through Gamification: A Case Study of University Students in Peru.
Citación estilo ChicagoArévalo Tuesta, José Antonio, Guillermo Morales Romero, Adrián Quispe Andía, Nicéforo Trinidad Loli, César León Velarde, Maritza Arones, Irma Aybar Bellido, y Omar Chamorro Atalaya. Acceptance of a Mobile Application for Circular Economy Learning Through Gamification: A Case Study of University Students in Peru. 2025.
Cita MLAArévalo Tuesta, José Antonio, et al. Acceptance of a Mobile Application for Circular Economy Learning Through Gamification: A Case Study of University Students in Peru. 2025.